Towards a Framework for Metacognition in Game-Based Learning

Eelco Braad, Nick Degens, Wijnand IJsselsteijn

    Onderzoeksoutput: PaperAcademic

    349 Downloads (Pure)

    Samenvatting

    Game-based learning can motivate learners and help them to acquire new knowledge in an active way. However, it is not always clear for learners how to learn effectively and efficiently within game-based learning environments. As metacognition comprises the knowledge and skills that learners employ to plan, monitor, regulate, and evaluate their learning, it plays a key role in improving their learning in general. Thus, if we want learners to become better at learning through game-based learning, we need to investigate how metacognition can be integrated into the design of game-based learning environments.

    In this paper we introduce a framework that aids designers and researchers to formally specify the design of game-based learning environments encouraging metacognition. With a more formal specification of the metacognitive objectives and the way the training design and game design aims to achieve these goals, we can learn more through analysing and comparing different approaches. The framework consists of design dimensions regarding metacognitive outcomes, metacognitive training, and metacognitive game design. Each design dimension represents two opposing directions for the design of a game-based learning environment that are likely to affect the encouragement of metacognitive awareness within learners. As such, we introduce a formalised method to design, evaluate and compare games addressing metacognition, thus enabling both researchers and designers to create more effective games for learning in the future.
    Originele taal-2English
    StatusPublished - 2 okt. 2019
    Evenement13th European Games-Based Learning Conference - Odense, Denmark
    Duur: 2 okt. 20194 okt. 2019
    https://www.academic-conferences.org/conferences/ecgbl/

    Conference

    Conference13th European Games-Based Learning Conference
    Verkorte titelECGBL
    Land/RegioDenmark
    StadOdense
    Periode2/10/194/10/19
    Internet adres

    Keywords

    • computerspellen
    • cognitie

    Vingerafdruk

    Duik in de onderzoeksthema's van 'Towards a Framework for Metacognition in Game-Based Learning'. Samen vormen ze een unieke vingerafdruk.

    Citeer dit