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Samenvatting
Game-based learning can motivate learners and help them to acquire new knowledge in an active way. However, it is not always clear for learners how to learn effectively and efficiently within game-based learning environments. As metacognition comprises the knowledge and skills that learners employ to plan, monitor, regulate, and evaluate their learning, it plays a key role in improving their learning in general. Thus, if we want learners to become better at learning through game-based learning, we need to investigate how metacognition can be integrated into the design of game-based learning environments.
In this paper we introduce a framework that aids designers and researchers to formally specify the design of game-based learning environments encouraging metacognition. With a more formal specification of the metacognitive objectives and the way the training design and game design aims to achieve these goals, we can learn more through analysing and comparing different approaches. The framework consists of design dimensions regarding metacognitive outcomes, metacognitive training, and metacognitive game design. Each design dimension represents two opposing directions for the design of a game-based learning environment that are likely to affect the encouragement of metacognitive awareness within learners. As such, we introduce a formalised method to design, evaluate and compare games addressing metacognition, thus enabling both researchers and designers to create more effective games for learning in the future.
In this paper we introduce a framework that aids designers and researchers to formally specify the design of game-based learning environments encouraging metacognition. With a more formal specification of the metacognitive objectives and the way the training design and game design aims to achieve these goals, we can learn more through analysing and comparing different approaches. The framework consists of design dimensions regarding metacognitive outcomes, metacognitive training, and metacognitive game design. Each design dimension represents two opposing directions for the design of a game-based learning environment that are likely to affect the encouragement of metacognitive awareness within learners. As such, we introduce a formalised method to design, evaluate and compare games addressing metacognition, thus enabling both researchers and designers to create more effective games for learning in the future.
Originele taal-2 | English |
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Status | Published - 2 okt. 2019 |
Evenement | 13th European Games-Based Learning Conference - Odense, Denmark Duur: 2 okt. 2019 → 4 okt. 2019 https://www.academic-conferences.org/conferences/ecgbl/ |
Conference
Conference | 13th European Games-Based Learning Conference |
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Verkorte titel | ECGBL |
Land/Regio | Denmark |
Stad | Odense |
Periode | 2/10/19 → 4/10/19 |
Internet adres |
Keywords
- computerspellen
- cognitie
Vingerafdruk
Duik in de onderzoeksthema's van 'Towards a Framework for Metacognition in Game-Based Learning'. Samen vormen ze een unieke vingerafdruk.Projecten
- 1 Afgelopen
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Designing Game-Based Learning for Training Metacognition
Braad, E. (PI)
1/09/18 → 1/03/24
Project: Research
Onderzoekersoutput
- 1 PhD Research internal, graduation external
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Designing Game-Based Learning for Training Metacognition
Braad, E., 1 mrt. 2024, Technische Universiteit Eindhoven. 320 blz.Onderzoeksoutput: PhD Research internal, graduation external
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