Three dimensions of effective educational game design

Onderzoeksoutput: AbstractOther research output

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For over thirty years, there has been a discussion about the effectiveness of educational games in comparison to traditional learning materials. To help further this discussion, we aim to understand ‘how educational games work’ by formalising (and visualising) the educational and motivational aspects of such games. We present a model that focuses on the relationship between three different aspects: user properties, game mechanics, and learning objectives. In two example cases, we have demonstrated how the model can be used to analyse existing games and their game/instructional design, and suggest possible improvements in both motivational and educational aspects based on the model. As such, we introduce a novel approach to analysing educational games and, by inference, a novel design process for designing more effective educational games.
Originele taal-2English
Aantal pagina's2
StatusSubmitted - 2015
EvenementFoundations of Digital Games 2015 - Asilomar Conference Grounds, Pacific Grove, United States
Duur: 21 jun 201525 jun 2015
Congresnummer: 10th
http://www.fdg2015.org/

Conference

ConferenceFoundations of Digital Games 2015
Verkorte titelFDG 2015
LandUnited States
StadPacific Grove
Periode21/06/1525/06/15
Internet adres

Keywords

  • computerspellen
  • onderwijs

Citeer dit

Degens, N., Bril, I., & Braad, E. (2015). Three dimensions of effective educational game design. Abstract van Foundations of Digital Games 2015, Pacific Grove, United States.
Degens, Nick ; Bril, Ivo ; Braad, Eelco. / Three dimensions of effective educational game design. Abstract van Foundations of Digital Games 2015, Pacific Grove, United States.2 blz.
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abstract = "For over thirty years, there has been a discussion about the effectiveness of educational games in comparison to traditional learning materials. To help further this discussion, we aim to understand ‘how educational games work’ by formalising (and visualising) the educational and motivational aspects of such games. We present a model that focuses on the relationship between three different aspects: user properties, game mechanics, and learning objectives. In two example cases, we have demonstrated how the model can be used to analyse existing games and their game/instructional design, and suggest possible improvements in both motivational and educational aspects based on the model. As such, we introduce a novel approach to analysing educational games and, by inference, a novel design process for designing more effective educational games.",
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author = "Nick Degens and Ivo Bril and Eelco Braad",
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Degens, N, Bril, I & Braad, E 2015, 'Three dimensions of effective educational game design' Foundations of Digital Games 2015, Pacific Grove, United States, 21/06/15 - 25/06/15, .

Three dimensions of effective educational game design. / Degens, Nick; Bril, Ivo; Braad, Eelco.

2015. Abstract van Foundations of Digital Games 2015, Pacific Grove, United States.

Onderzoeksoutput: AbstractOther research output

TY - CONF

T1 - Three dimensions of effective educational game design

AU - Degens, Nick

AU - Bril, Ivo

AU - Braad, Eelco

PY - 2015

Y1 - 2015

N2 - For over thirty years, there has been a discussion about the effectiveness of educational games in comparison to traditional learning materials. To help further this discussion, we aim to understand ‘how educational games work’ by formalising (and visualising) the educational and motivational aspects of such games. We present a model that focuses on the relationship between three different aspects: user properties, game mechanics, and learning objectives. In two example cases, we have demonstrated how the model can be used to analyse existing games and their game/instructional design, and suggest possible improvements in both motivational and educational aspects based on the model. As such, we introduce a novel approach to analysing educational games and, by inference, a novel design process for designing more effective educational games.

AB - For over thirty years, there has been a discussion about the effectiveness of educational games in comparison to traditional learning materials. To help further this discussion, we aim to understand ‘how educational games work’ by formalising (and visualising) the educational and motivational aspects of such games. We present a model that focuses on the relationship between three different aspects: user properties, game mechanics, and learning objectives. In two example cases, we have demonstrated how the model can be used to analyse existing games and their game/instructional design, and suggest possible improvements in both motivational and educational aspects based on the model. As such, we introduce a novel approach to analysing educational games and, by inference, a novel design process for designing more effective educational games.

KW - computergames

KW - education

KW - computerspellen

KW - onderwijs

M3 - Abstract

ER -

Degens N, Bril I, Braad E. Three dimensions of effective educational game design. 2015. Abstract van Foundations of Digital Games 2015, Pacific Grove, United States.