@inproceedings{dbde2e7c8a7e44cc8452d680cf09a3e3,
title = "Putting the long-term into behavior change",
abstract = "Behavior change is a topic that is of great interest to many people. People can use apps to exercise more, eat healthier, or learn a new skill, but and digital interventions and games are also used by policy makers and companies to create a safe environment for the general public or to increase sales. Given this interest in behavior change, it is not surprising that this topic has seen a lot of interest from the scientific community. This has resulted in a wide range of theories and techniques to bring about behavior change. However, maintaining behavior change is rarely addressed, and as a result poorly understood. In this paper, we take a first step in the design of digital interventions for long-term behavior change by placing a range of behavior change techniques on a long-term behavior change timeline.",
keywords = "behavior change, long-term effects, behavior change techniques, gedragsverandering",
author = "{de Weerd}, Harmen and Nick Degens",
year = "2019",
month = jan,
day = "1",
doi = "10.1007/978-3-030-11548-7_7",
language = "English",
isbn = "9783030115470",
series = "Lecture Notes in Computer Science",
publisher = "Springer",
pages = "71--81",
booktitle = "Games and learning alliance",
note = "null ; Conference date: 05-12-2018 Through 07-12-2018",
}