Behavior change is a topic that is of great interest to many people. People can use apps to exercise more, eat healthier, or learn a new skill, but and digital interventions and games are also used by policy makers and companies to create a safe environment for the general public or to increase sales. Given this interest in behavior change, it is not surprising that this topic has seen a lot of interest from the scientific community. This has resulted in a wide range of theories and techniques to bring about behavior change. However, maintaining behavior change is rarely addressed, and as a result poorly understood. In this paper, we take a first step in the design of digital interventions for long-term behavior change by placing a range of behavior change techniques on a long-term behavior change timeline.
|Naam||Lecture Notes in Computer Science|
|ISSN van geprinte versie||0302-9743|
|ISSN van elektronische versie||1611-3349|
|Conference||Games and Learning Alliance Conference|
|Periode||5/12/18 → 7/12/18|