Putting the long-term into behavior change

Onderzoeksoutput: Contribution to conference proceedingAcademicpeer review

Samenvatting

Behavior change is a topic that is of great interest to many people. People can use apps to exercise more, eat healthier, or learn a new skill, but and digital interventions and games are also used by policy makers and companies to create a safe environment for the general public or to increase sales. Given this interest in behavior change, it is not surprising that this topic has seen a lot of interest from the scientific community. This has resulted in a wide range of theories and techniques to bring about behavior change. However, maintaining behavior change is rarely addressed, and as a result poorly understood. In this paper, we take a first step in the design of digital interventions for long-term behavior change by placing a range of behavior change techniques on a long-term behavior change timeline.
Originele taal-2English
TitelGames and learning alliance
Subtitel7th International Conference, GALA 2018, Palermo, Italy, December 5–7, 2018, Proceedings
Pagina's71-81
Aantal pagina's11
DOI's
StatusPublished - 2019
EvenementGames and Learning Alliance Conference -
Duur: 5 dec 20187 dec 2018

Publicatie series

NaamLecture Notes in Computer Science
UitgeverijSpringer
Volume11385
ISSN van geprinte versie0302-9743
ISSN van elektronische versie1611-3349

Conference

ConferenceGames and Learning Alliance Conference
Periode5/12/187/12/18

Keywords

  • gedragsverandering

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  • Citeer dit

    de Weerd, H., & Degens, N. (2019). Putting the long-term into behavior change. In Games and learning alliance: 7th International Conference, GALA 2018, Palermo, Italy, December 5–7, 2018, Proceedings (blz. 71-81). (Lecture Notes in Computer Science; Vol. 11385). https://doi.org/10.1007/978-3-030-11548-7_7