Putting the long-term into behavior change

Harmen de Weerd, Nick Degens

Onderzoeksoutput: Contribution to conference proceedingAcademicpeer review


Behavior change is a topic that is of great interest to many people. People can use apps to exercise more, eat healthier, or learn a new skill, but and digital interventions and games are also used by policy makers and companies to create a safe environment for the general public or to increase sales. Given this interest in behavior change, it is not surprising that this topic has seen a lot of interest from the scientific community. This has resulted in a wide range of theories and techniques to bring about behavior change. However, maintaining behavior change is rarely addressed, and as a result poorly understood. In this paper, we take a first step in the design of digital interventions for long-term behavior change by placing a range of behavior change techniques on a long-term behavior change timeline.
Originele taal-2English
TitelGames and learning alliance
Subtitel7th International Conference, GALA 2018, Palermo, Italy, December 5–7, 2018, Proceedings
Aantal pagina's11
StatusPublished - 2018
EvenementGames and Learning Alliance Conference -
Duur: 5 dec. 20187 dec. 2018

Publicatie series

ReeksLecture Notes in Computer Science


ConferenceGames and Learning Alliance Conference


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