Processes and models for serious game design and development

Eelco Braad, Gregor Žavcer, Alyea Sandovar

    Onderzoeksoutput: Contribution to conference proceedingAcademicpeer review

    1608 Downloads (Pure)

    Samenvatting

    © Springer International Publishing AG 2016. A serious game needs to combine a number of different aspects to help the end user in reaching the desired effects. This requires incorporating a broad range of different aspects in the design, stemming from a broad range of different fields of expertise. For designers, developers, researchers, and other stakeholders it is not straightforward how to organize the design and development process, to make sure that these aspects are properly addressed. In this chapter we will discuss a number of ways of organizing the design and development process and various models that support specific design decisions during this process, concluding with a discussion of design patterns for serious games.
    Originele taal-2English
    TitelLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    RedacteurenRalf Dörner, Stefan Göbel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig
    UitgeverijSpringer
    Pagina's92-118
    Aantal pagina's27
    ISBN van elektronische versie978-3-319-46152-6
    ISBN van geprinte versie978-3-319-46151-9
    DOI's
    StatusPublished - okt. 2016
    EvenementDagstuhl Seminar "Entertainment Computing and Serious Games" - Schloss Dagstuhl - Leibniz-Zentrum für Informatik, Wadern, Germany
    Duur: 5 jul. 201510 jul. 2015
    http://www.dagstuhl.de/de/programm/kalender/evhp/?semnr=15283

    Publicatie series

    ReeksLecture Notes in Computer Science
    Volume9970
    ISSN0302-9743

    Seminar

    SeminarDagstuhl Seminar "Entertainment Computing and Serious Games"
    Verkorte titelDagstuhl Seminar 15283
    Land/RegioGermany
    StadWadern
    Periode5/07/1510/07/15
    Internet adres

    Keywords

    • computerspellen
    • ontwerp

    Vingerafdruk

    Duik in de onderzoeksthema's van 'Processes and models for serious game design and development'. Samen vormen ze een unieke vingerafdruk.

    Citeer dit