With the increased adoption of real-time objective measurements of player experience, advances have been made in characterising the dynamically changing aspects of the player experience during gameplay itself. A direct coupling to player action, however, is not without challenges. Many physiological responses, for instance, have an inherent delay, and often take some time to return to a baseline, providing challenges of interpretation when analysing rapidly changing gameplay on a micro level of interaction. The development of event-related, or phasic, measurements directly coupled to player actions provides additional insights, for instance through player modelling, but also through the use of behavioural characteristics of the human computer interaction itself. In this study, we focused on the latter, and measured keyboard pressure in a number of different, fast-paced action games. In this particular case, we related specific functional game actions (keyboard presses) to experiential player behaviour. We found keyboard pressure to be higher for avoidance as compared to approach-oriented actions. Additionally, the difference between avoidance and approach keyboard pressure related to levels of arousal. The findings illustrate the application potential of qualifying players’ functional actions at play (navigating in a game) and interpret player experience related to these actions through players’ real world behavioural characteristics like interface pressure.
|Titel||DiGRA '14 - Proceedings of the DIGRA 2014 International Conference|
|Uitgeverij||Digital Games Research Association (DiGRA)|
|ISBN van elektronische versie||2342-9666|
|Status||Published - aug 2014|
|Evenement||8th International Digital Games Research Association (DiGRA) Conference 2014: "<Active Noun> the <Verb> of game <Plural Noun>" - Snowbird, Salt Lake City, United States|
Duur: 3 aug 2014 → 6 aug 2014
|Conference||8th International Digital Games Research Association (DiGRA) Conference 2014|
|Verkorte titel||DiGRA 2014|
|Stad||Salt Lake City|
|Periode||3/08/14 → 6/08/14|
- toetsenbord druk
van den Hoogen, W., Braad, E., & IJsselsteijn, W. (2014). Pressure at play: measuring player approach and avoidance behaviour through the keyboard. In DiGRA '14 - Proceedings of the DIGRA 2014 International Conference (Vol. 8). Digital Games Research Association (DiGRA).