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Panarchy in the anthropocene
R.J.F. van Haren
, Irmgard Starmann, Bob Verheijden
Art & Sustainability
Color & Brain
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Abstract
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Academic
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Adaptation
11%
Adaptive Cycle
11%
Adaptive Systems
5%
Affect System
5%
Analytical Thinking
5%
Anthropocene
100%
Anthropocene Era
23%
Arctic Communities
5%
Arctic Pollution
5%
ARTIC
11%
Artificial Environment
5%
Artificial World
5%
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5%
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5%
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5%
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5%
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5%
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5%
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5%
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5%
Camp Century
5%
Cascading Events
11%
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5%
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5%
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5%
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11%
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5%
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5%
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5%
Complex Adaptive Systems
35%
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5%
Creative Methods
5%
Creative Problem Solving
17%
Cultural Models
5%
Cumulate
5%
Design Thinking
5%
Drivers of Change
11%
Ecological Science
5%
Effectuation
23%
Emerging Phenomena
5%
Emerging Properties
5%
Entrepreneurial Action
5%
Environmental Context
5%
Environmental Pollution
11%
Exaptation
23%
Existing System
5%
Exponential Growth
5%
Exposure Level
5%
Food Sovereignty
5%
Food Supply
5%
Full Potential
5%
Gasoline
5%
Glacier Ice
11%
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5%
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5%
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5%
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5%
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5%
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5%
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5%
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5%
Idea Realization
5%
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5%
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5%
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5%
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5%
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5%
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5%
Learning by Doing
5%
Limited Access
5%
Living Lab
5%
Local Adaptation
5%
Local Community
11%
Major Change
5%
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5%
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5%
Military Bases
5%
Multiple Levels
5%
Multiple Nested
5%
Mutual Trust
17%
Natural World
5%
Nested Complex
11%
Nested Sets
5%
New Functionalities
5%
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5%
Oceanic Circulation
5%
Organic Micropollutants
11%
Panarchy
100%
Personal Contacts
5%
Polar Areas
11%
Pollutants
5%
Principles of Change
5%
Pristine Environment
5%
Rapid Change
5%
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11%
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Science Achievement
5%
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11%
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5%
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5%
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5%
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5%
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5%
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5%
Societal Context
5%
Societal Evolution
5%
Stranger
5%
Success Rate
5%
Sustainable Development Goals
76%
System Disruption
5%
Tacit Knowledge
41%
Tacit Learning
5%
Technological Evolution
5%
Texas
5%
Theory of Inventive Problem Solving
5%
Thinking Styles
5%
Traditional Food
5%
TRIZ Theory
5%
Trophic Chain
5%
Trusted Environment
5%
Unexpected Events
5%
United Nations Sustainable Development Goals (UN SDGs)
5%
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5%
Valley of Death
5%
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5%
Yellowstone
11%
κ-Phases
5%
Arts and Humanities
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28%
Action
57%
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28%
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28%
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14%
Brazil
14%
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14%
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28%
Cold War
14%
Contextual
42%
Creative problem solving
42%
Cultural Models
14%
Curiosity
14%
Disruptions
14%
Ecological
14%
Enthusiasm
14%
era
57%
Exaptation
57%
Global
28%
Human Action
14%
Hydrology
14%
Incomplete
14%
Indigenous Knowledge
14%
Intrinsic
14%
Learning by Doing
14%
Local
28%
Natural World
14%
New paradigm
14%
Nuclear
14%
Or-ganics
28%
power of art
14%
Secret
14%
Stranger
14%
Surprise
14%
Tacit Knowledge
100%
Texas
14%
Tradition
14%
Social Sciences
Anthropocene
100%
Brazil
7%
Climate Change
15%
Cold War
7%
Communities
23%
Cultural Models
7%
Emotions
7%
Entrepreneurial Action
7%
Food Supply
7%
Glaciers
15%
Indigenous Knowledge
7%
Industrial Product
7%
Learning-by-Doing
7%
Scientific Organizations
7%
Sovereignty
7%
Sustainable Development Goals
100%
Texas
7%
Theory of Inventive Problem Solving
7%
United Nations
7%
Psychology
Coping Behavior
14%
Coping Strategies
14%
Exaptation
57%
Gaming
14%
Realization
14%
Tacit Knowledge
100%
Economics, Econometrics and Finance
East-West Relations
7%
Industrial Goods
7%
Innovation Management
7%
Military Base
7%
Sustainable Development Goals
100%
Computer Science
Coping Strategies
14%