Overcoming Privacy-Related Challenges for Game Developers

Marissa Berk, Tamara Marantika, Daan Oldenhof, Marcel Stalenhoef, Erik Hekman, Levien Nordeman, Simone van der Hof, Linda Louis, Aletta Smits, Koen van Turnhout

Onderzoeksoutput: Contribution to conference proceedingAcademicpeer review

Samenvatting

Design and development practitioners such as those in game development often have difficulty comprehending and adhering to the European General Data Protection Regulation (GDPR), especially when designing in a private sensitive way. Inadequate understanding of how to apply the GDPR in the game development process can lead to one of two consequences: 1. inadvertently violating the GDPR with sizeable fines as potential penalties; or 2. avoiding the use of user data entirely. In this paper, we present our work on designing and evaluating the “GDPR Pitstop tool”, a gamified questionnaire developed to empower game developers and designers to increase legal awareness of GDPR laws in a relatable and accessible manner. The GDPR Pitstop tool was developed with a user-centered approach and in close contact with stakeholders, including practitioners from game development, legal experts and communication and design experts. Three design choices worked for this target group: 1. Careful crafting of the language of the questions; 2. a flexible structure; and 3. a playful design. By combining these three elements into the GDPR Pitstop tool, GDPR awareness within the gaming industry can be improved upon and game developers and designers can be empowered to use user data in a GDPR compliant manner. Additionally, this approach can be scaled to confront other tricky issues faced by design professionals such as privacy by design.
Originele taal-2English
TitelHCI for Cybersecurity, Privacy and Trust
Subtitel5th International Conference, HCI-CPT 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings
RedacteurenAbbas Moallem
UitgeverijSpringer Nature
Pagina's18-28
Aantal pagina's11
Uitgave1
ISBN van geprinte versie9783031358210
DOI's
StatusPublished - 9 jul. 2023
Extern gepubliceerdJa

Publicatie series

ReeksLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume14045 LNCS

Keywords

  • AVG
  • spelontwerp
  • spelontwikkeling
  • gamificatie
  • vertrouwelijkheid

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