New directions in cognitive educational game design

Ivo Bril, Nick Degens, Eelco Braad

    Onderzoeksoutput: Contribution to conference proceedingAcademicpeer review

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    Samenvatting

    What makes an educational game good? This paper describes three research directions that could provide insight in the underlying principles of effective educational games. These aspects are 1) The importance of distinguishing between types of to-be-learned knowledge, 2) the need to understand the relationship between game mechanics and learning goals, and 3) using research on intelligent tutoring systems to create more personalized learning experiences. Central in these directions is the concept of cognition and how it impacts the educational effectiveness of an educational game. This paper will give a short introduction on cognition and discuss why the research directions require further research.
    Originele taal-2English
    TitelWorkshop, short paper and poster proceedings from the Second Immersive Learning Research Network Conference
    RedacteurenColin Allison, Leonel Morgado, Johanna Pirker, Dennis Beck, Jonathon Richter, Christian Gütl
    Plaats van productieGraz
    UitgeverijVerlag der Technischen Universität Graz
    Pagina's106-117
    ISBN van elektronische versie978-3-85125-472-3
    ISBN van geprinte versie9783851254723
    DOI's
    StatusPublished - 2016
    Evenement2nd Immersive Learning Research Network Conference 2016 - University of California, Santa Barbara, United States
    Duur: 27 jun. 20161 jul. 2016
    Congresnummer: 2nd
    https://immersivelrn.org/ilrn2016/

    Conference

    Conference2nd Immersive Learning Research Network Conference 2016
    Verkorte titeliLRN 2016
    Land/RegioUnited States
    StadSanta Barbara
    Periode27/06/161/07/16
    Internet adres

    Keywords

    • cognitie
    • onderwijs
    • computergames
    • design

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