New directions in cognitive educational game design

Ivo Bril, Nick Degens, Eelco Braad

Onderzoeksoutput: Contribution to conference proceedingAcademicpeer review

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What makes an educational game good? This paper describes three research directions that could provide insight in the underlying principles of effective educational games. These aspects are 1) The importance of distinguishing between types of to-be-learned knowledge, 2) the need to understand the relationship between game mechanics and learning goals, and 3) using research on intelligent tutoring systems to create more personalized learning experiences. Central in these directions is the concept of cognition and how it impacts the educational effectiveness of an educational game. This paper will give a short introduction on cognition and discuss why the research directions require further research.
Originele taal-2English
TitelWorkshop, short paper and poster proceedings from the Second Immersive Learning Research Network Conference
RedacteurenColin Allison, Leonel Morgado, Johanna Pirker, Dennis Beck, Jonathon Richter, Christian Gütl
Plaats van productieGraz
UitgeverijVerlag der Technischen Universität Graz
ISBN van elektronische versie978-3-85125-472-3
ISBN van geprinte versie9783851254723
StatusPublished - 2016
Evenement2nd Immersive Learning Research Network Conference 2016 - University of California, Santa Barbara, United States
Duur: 27 jun. 20161 jul. 2016
Congresnummer: 2nd


Conference2nd Immersive Learning Research Network Conference 2016
Verkorte titeliLRN 2016
Land/RegioUnited States
StadSanta Barbara
Internet adres


  • cognitie
  • onderwijs
  • computergames
  • design


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