Learn-to-learn: game-based learning for metacognition

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Samenvatting

If we want game-based learning to make learning enjoyable as well as effective and efficient, we need to increase learner's awareness of and ability in learning itself. At the heart of learning is metacognition: a learner's understanding of how knowledge is constructed through learning, and the repertoire of strategies, tactics, and monitoring processes that enact learning. The goal of this PhD research is to inform designers and researchers who want to support and improve metacognition of learners within game-based learning environments, by identifying, implementing, and evaluating generic design principles for metacognitive interventions.
Originele taal-2English
StatusPublished - 7 aug 2018
EvenementFoundations of Digital Games - Malmö, Sweden
Duur: 7 aug 201810 aug 2018
http://fdg2018.org/

Conference

ConferenceFoundations of Digital Games
Verkorte titelFDG
LandSweden
StadMalmö
Periode7/08/1810/08/18
Internet adres

Keywords

  • onderwijs
  • games
  • metacognitie

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  • Citeer dit

    Braad, E. (2018). Learn-to-learn: game-based learning for metacognition. Paper gepresenteerd op Foundations of Digital Games, Malmö, Sweden.