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Gamification approaches for education and engagement on pro-environmental behaviors: searching for best practices

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Samenvatting

Education is a key factor to respond to the threat of climate change, increasing not only knowledge but also encouraging changes in attitudes and behaviors to adopt sustainable
lifestyles. Scholars and practitioners in the field of education call for innovative ways of engaging youth—a reason why gamification has gained more attention in recent years. This paper aims at
exploring the role of gamification in aecting pro-environmental behavioral change and searching for best practices for educational purposes. For that aim, pro-environmental gamification platforms are identified and analyzed by applying two dierent frameworks: the Octalysis Framework and the Climate Change Engagement through Games Framework. After scanning 181 cases, a final sample of six is analyzed and two of them are selected as best practices with higher potential to engage users in
pro-environmental behavioral change: SaveOhno and JouleBug. Meaning, ownership, and social influence, as well as achievability, challenge, and credibility, are seen as core elements that can
increase the success of gamification platforms. In conclusion, the more attributes are enclosed in the gamification design, the stronger physical and mental connections it builds up with participants.
Insights from this study can help educators to select best practices and gamification designers to better influence behavioral change through game mechanics.
Originele taal-2English
TijdschriftSustainability
StatusPublished - 3 jun. 2020

Duurzame ontwikkelingsdoelstellingen van de VN

Deze output draagt bij aan de volgende duurzame ontwikkelingsdoelstelling(en)

  1. SDG 07 – Betaalbare en schone energie
    SDG 07 – Betaalbare en schone energie
  2. SDG 09 – Industrie, innovatie en infrastructuur
    SDG 09 – Industrie, innovatie en infrastructuur
  3. SDG 11 – Duurzame steden en gemeenschappen
    SDG 11 – Duurzame steden en gemeenschappen
  4. SDG 13 – Klimaatactie
    SDG 13 – Klimaatactie
  5. SDG 17 - Partnerschap om de doelen te bereiken
    SDG 17 Partnerschap om de doelen te bereiken

Keywords

  • gamificatie
  • games
  • gedragsverandering
  • opvoeding
  • betrokkenheid
  • motivatie
  • klimaatverandering

Research Focus Areas Hanze University of Applied Sciences

  • Energie

Publinova thema's

  • Economie en Management
  • ICT & Media
  • Mens en Maatschappij
  • Techniek

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