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Games for learning

  • Michaela Slussareff
  • , Eelco Braad
  • , Philip Wilkinson
  • , Björn Strååt
    • Charles University, Institute of Information Science and Librarianship
    • Bournemouth University, Centre for Excellence in Media Practice
    • Stockholm University, Department of Computer and Systems Sciences

    Onderzoeksoutput: Chapter › Academic › peer review

    1332 Downloads (Pure)

    Samenvatting

    This chapter discusses educational aspects and possibilities of serious games. For researchers as well as game designers we describe key learning theories to ground their work in theoretical framework. We draw on recent metareviews to offer an exhaustive inventory of known learning and affective outcomes in serious games, and to discuss assessment methods valuable not only for research but also for efficient serious game design. The implementation and design of serious games are outlined in separated sections. Different individual characteristics that seem to be strongly affecting process of learning with serious games (learning style, gender and age) are discussed with emphasis on game development.
    Originele taal-2English
    TitelEntertainment computing and serious games 
    RedacteurenRalf Dörner, Stefan Göbel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig
    UitgeverijSpringer
    Pagina's189-211
    ISBN van elektronische versie978-3-319-46152-6
    ISBN van geprinte versie978-3-319-46151-9
    StatusPublished - sep. 2016

    Publicatie series

    ReeksLecture Notes in Computer Science
    Volume9970

    Keywords

    • computerspellen
    • onderwijs
    • ontwerpen

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