Keyphrases
Lessons Learned
100%
Joint Production
100%
Joint Development
100%
Health Games
100%
Game Development
100%
Interactive Media
66%
Local Representatives
66%
Social Health
66%
Netherlands
33%
Groningen
33%
Universities of Applied Sciences
33%
Specific Knowledge
33%
Health Problems
33%
Positive Attitude
33%
Co-creation
33%
Educational Learning
33%
Cultural Awareness
33%
Game Acceptance
33%
Player-centered Design
33%
Malaria
33%
AIDS/HIV
33%
Personal Hygiene
33%
Media Applications
33%
Computers in Education
33%
Serious Games
33%
Agile Game
33%
Development Method
33%
Playful Experiences
33%
Computer Use
33%
Game Design
33%
Computer Science
Game Development
100%
Game Design
50%
Computer in Education
50%
Target Audience
50%
Serious Game
50%
Positive Attitude
50%
Domain Knowledge
50%
Social Sciences
Interactive Media
100%
Professional Personnel
50%
Target Groups
50%
Co-Creation
50%
Applied Science
50%
Methods Development
50%
Psychology
Methods Development
100%
Domain Knowledge
100%
Cultural Awareness
100%
Economics, Econometrics and Finance
University of Applied Sciences
100%
Customer Integration
100%