Ethical stewardship: designing serious games seriously

Alyea Sandovar, Eelco Braad, Heinrich Söbke, Alexander Streicher

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Samenvatting

In this chapter, we propose an ethical framework for serious game design, which we term the Ecosystem for Designing Games Ethically (EDGE).
EDGE expands on Zagal’s categorization of ethical areas in game design by incorporating the different contexts of design and their use. In addition, we leverage these contexts to suggest four guidelines that support Ethical Stewardship in serious game design. We conclude by discussing a number of specific areas in
which ethics plays a role in serious game design. These include games in (a) a
military context, (b) the consideration of privacy issues, and (c) the evaluation of
game design choices.
Originele taal-2English
TitelEntertainment computing and serious games
RedacteurenRalf Dörner, Stefan Göbel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig
UitgeverijSpringer
Pagina's42-62
ISBN van elektronische versie978-3-319-46152-6
ISBN van geprinte versie978-3-319-46151-9
DOI's
StatusPublished - sep. 2016
EvenementDagstuhl Seminar "Entertainment Computing and Serious Games" - Schloss Dagstuhl - Leibniz-Zentrum für Informatik, Wadern, Germany
Duur: 5 jul. 201510 jul. 2015
http://www.dagstuhl.de/de/programm/kalender/evhp/?semnr=15283

Publicatie series

ReeksLecture Notes in Computer Science
Volume9970
ISSN0302-9743

Seminar

SeminarDagstuhl Seminar "Entertainment Computing and Serious Games"
Verkorte titelDagstuhl Seminar 15283
Land/RegioGermany
StadWadern
Periode5/07/1510/07/15
Internet adres

Keywords

  • computerspellen
  • ontwerpen
  • ethiek

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