Designing and Evaluating Iconic Gestures for Child-Robot Second Language Learning

Jan de Wit, Bram Willemsen, Mirjam de Haas, Rianne van den Berghe, Paul Leseman, Ora Oudgenoeg-Paz, Josje Verhagen, Paul Vogt, Emiel Krahmer

    Onderzoeksoutput: ArticleAcademicpeer review

    Samenvatting

    In this paper, we examine the process of designing robot-performed iconic hand gestures in the context of a long-term study into second language tutoring with children of approximately 5 years old. We explore four factors that may relate to their efficacy in supporting second language tutoring: the age of participating children; differences between gestures for various semantic categories, e.g. measurement words, such as small, versus counting words, such as five; the quality (comprehensibility) of the robot’s gestures; and spontaneous reenactment or imitation of the gestures. Age was found to relate to children’s learning outcomes, with older children benefiting more from the robot’s iconic gestures than younger children, particularly for measurement words. We found no conclusive evidence that the quality of the gestures or spontaneous reenactment of said gestures related to learning outcomes. We further propose several improvements to the process of designing and implementing a robot’s iconic gesture repertoire.
    Originele taal-2English
    Artikelnummer6
    Pagina's (van-tot)596-626
    Aantal pagina's31
    TijdschriftInteracting with Computers
    Volume33
    Nummer van het tijdschrift6
    DOI's
    StatusPublished - 29 jul. 2021

    Keywords

    • non-verbale communicatie
    • mens-robot interactie
    • sociale robotica
    • tweede taalverwerving

    Vingerafdruk

    Duik in de onderzoeksthema's van 'Designing and Evaluating Iconic Gestures for Child-Robot Second Language Learning'. Samen vormen ze een unieke vingerafdruk.

    Citeer dit