Samenvatting
There is an urgent need to curb emissions and mitigate climate change, and this fight requires a change in teenagers’ attitudes. In search of new approaches targeting youth, online games are seen as a promising tool for communication and education. Using the serious game 2020 Energy as a case study, the main objective of this paper is to examine the influence of the game on Spanish and American teenagers’ attitudes (N = 108), employing a pretest-posttest design with an experimental condition (playing the game) and a control condition (not playing the game). Results show that there have not been statistically significant differences after playing the game, although when looking closer at each factor, some positive consequences can be found.
| Originele taal-2 | English |
|---|---|
| Pagina's (van-tot) | 365-395 |
| Tijdschrift | Psyecology: revista bilingüe de psicología ambiental / Bilingual journal of environmental psychology |
| Volume | 9 |
| Nummer van het tijdschrift | 3 |
| DOI's | |
| Status | Published - 10 sep. 2018 |
Duurzame ontwikkelingsdoelstellingen van de VN
Deze output draagt bij aan de volgende duurzame ontwikkelingsdoelstelling(en)
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SDG 07 – Betaalbare en schone energie
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SDG 09 – Industrie, innovatie en infrastructuur
Keywords
- klimaatverandering
- videospellen
- jeugd
Research Focus Areas Hanze University of Applied Sciences
- Energie
Publinova thema's
- ICT & Media
- Mens en Maatschappij
Vingerafdruk
Duik in de onderzoeksthema's van 'Can serious games help to mitigate climate change? Exploring their influence on Spanish and American teenagers’ attitudes / ¿Pueden los serious games ayudar a mitigar el cambio climático? Una exploración de su influencia sobre las actitudes de los adolescentes españoles y estadounidenses'. Samen vormen ze een unieke vingerafdruk.Citeer dit
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