Attributing design decisions in the evaluation of game-based health interventions

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The use of games as interventions in the domain of health care is of-ten paired with evaluating the effects in randomized clinical trials. The iterative design and development process of games usually also involves an evaluation phase, aimed at identifying improvements for subsequent iterations. Since game design theory and theories from associated fields provide no unified framework for designing successful interventions, interpreting evaluation results and for-mulating improvements is complicated. This case study explores an approach of monitoring design decisions and corresponding theories throughout the design and development cycle, allowing evaluation results to be attributed to design decisions. Such an approach may allow the game design and development pro-cess to iterate the game more efficiently towards use in practice.

3rd European Conference on Gaming and Playful Interaction in Health Care.
Originele taal-2English
TitelGames for health
Subtitelproceedings of the 3rd european conference on gaming and playful interaction in health care
RedacteurenBen Schouten, Stephen Fedtke, Tilde Bekker, Marlies Schijven, Alex Gekker
Plaats van productieWiesbaden
UitgeverijSpringer Vieweg
ISBN van elektronische versie978-3-658-02897-8
ISBN van geprinte versie978-3-658-02896-1
StatusPublished - 2013
Evenement3rd Games for Health Europe Conference 2013 - KPMG Building, Amsterdam, Netherlands
Duur: 28 okt. 201329 okt. 2013
Congresnummer: 3rd


Conference3rd Games for Health Europe Conference 2013
Verkorte titelGFHEU 2013
Internet adres


  • spelontwikkeling
  • spelontwerp
  • evaluatie
  • ratificatie
  • gezondheidsinterventie


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