A comparative quality assessment between Spanish and American serious games on climate change

Tania Ouariachi , Laura Galván-Pérez, José Gutiérrez-Pérez, María Dolores Olvera-Lobo

Onderzoeksoutput: ArticleAcademicpeer review


What kind of serious games dealing with climate change are out there? Do these types of games share similar quality levels across borders? The purpose of this article is to carry out a comparative quality assessment of games produced in two different countries: United States and Spain. For this purpose, we develop and put into practice a tool to assess the quality of thirty games (fifteen US American and fifteen Spanish) based on the opinion of experts through the Delphi method. Criteria are categorized into identification, narrative, contents, gameplay, and didactics. The results show that these games share similarities but also differ from each other, which bring us to establish different quality scenarios for different countries. The total scores reveal a higher quality level of United States serious games on climate change.
Originele taal-2English
Pagina's (van-tot)33-42
TijdschriftThe journal of communication and media studies
Nummer van het tijdschrift1
StatusPublished - 1 mrt 2019



  • klimaatverandering
  • videospellen
  • onderwijs
  • spanje
  • verenigde staten

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