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Publicatiejaar

  • 2020
  • 2019
  • 2018
  • 2017
  • 2016

Auteur

  • Eelco Braad
2020

Designing for metacognition in game-based learning: a qualitative review

Braad, E., Degens, N. & IJsselsteijn, W., 1 mrt 2020, In : Translational issues in psychological science. 6, 1, blz. 53-69

Onderzoeksoutput: ArticleAcademicpeer review

Open Access
2019

MeCo: a digital card game to enhance metacognitive awareness

Braad, E., Degens, N. & IJsselsteijn, W., 2 okt 2019. 9 blz.

Onderzoeksoutput: PaperAcademic

Open Access
Bestand
30 Downloads (Pure)

Towards a Framework for Metacognition in Game-Based Learning

Braad, E., Degens, N. & IJsselsteijn, W., 2 okt 2019.

Onderzoeksoutput: PaperAcademic

Open Access
Bestand
62 Downloads (Pure)
2018

Adaptive computational thinking

Braad, E., Faber, H., Degens, N. & Wierdsma, M., 8 feb 2018.

Onderzoeksoutput: PosterProfessional

Bestand
56 Downloads (Pure)

Learn-to-learn: game-based learning for metacognition

Braad, E., 7 aug 2018.

Onderzoeksoutput: PaperAcademic

Bestand
134 Downloads (Pure)

Leren om te leren met MetaCards

Braad, E., 28 jun 2018.

Onderzoeksoutput: PosterProfessional

Bestand
44 Downloads (Pure)
2017

Computational thinking en adaptieve technologie

Braad, E. & Faber, H., 1 feb 2017, 7 blz.

Onderzoeksoutput: Other contributionOther research output

Bestand
201 Downloads (Pure)

Eindrapportage Innovation Challenge

Braad, E., Faber, H., Degens, N. & Wierdsma, M., 30 jun 2017

Onderzoeksoutput: Other contributionOther research output

Bestand
173 Downloads (Pure)

Surf Innovation Challenge: adaptief leren met Lego

Braad, E. & Faber, H., 24 mei 2017

Onderzoeksoutput: Web publication/siteOther research output

The serious game HearHere for elderly with age-related vision loss: effectively training the skill to use auditory information for navigation

Hartendorp, M., Braad, E., Van Sloten, J., Steyvers, F. & Pinkster, C., 29 jun 2017. 1 blz.

Onderzoeksoutput: AbstractOther research output

Open Access
Bestand
22 Downloads (Pure)

TinkCT: Adaptive Comptuational Thinking Demo/Prototype

Braad, E. & Faber, H., 30 jun 2017

Onderzoeksoutput: SoftwareOther research output

2016

Ethical stewardship: designing serious games seriously

Sandovar, A., Braad, E., Söbke, H. & Streicher, A., sep 2016, Entertainment computing and serious games. Dörner, R., Göbel, S., Kickmeier-Rust, M., Masuch, M. & Zweig, K. (redactie). Springer, blz. 42-62 (Lecture notes in computer science; vol. 9970).

Onderzoeksoutput: ChapterAcademicpeer review

Bestand
276 Downloads (Pure)

Games for learning

Slussareff, M., Braad, E., Wilkinson, P. & Strååt, B., sep 2016, Entertainment computing and serious games  . Dörner, R., Göbel, S., Kickmeier-Rust, M., Masuch, M. & Zweig, K. (redactie). Springer, blz. 189-211 (Lecture notes in computer science; vol. 9970).

Onderzoeksoutput: ChapterAcademicpeer review

Bestand
191 Downloads (Pure)

New directions in cognitive educational game design

Bril, I., Degens, N. & Braad, E., 2016, Workshop, short paper and poster proceedings from the Second Immersive Learning Research Network Conference. Allison, C., Morgado, L., Pirker, J., Beck, D., Richter, J. & Gütl, C. (redactie). Graz: Verlag der Technischen Universität Graz, blz. 106-117

Onderzoeksoutput: Contribution to conference proceedingAcademicpeer review

Open Access
Bestand
33 Downloads (Pure)

Processes and models for serious game design and development

Braad, E., Žavcer, G. & Sandovar, A., okt 2016, Entertainment computing and serious games. Dörner, R., Göbel, S., Kickmeier-Rust, M., Masuch, M. & Zweig, K. (redactie). Springer, blz. 92-118 (Lecture notes in computer science; vol. 9970).

Onderzoeksoutput: ChapterAcademicpeer review

Bestand
431 Downloads (Pure)

The helpless and the masters: a subversive game for personal growth

Braad, E. & Degens, N., 14 jul 2016.

Onderzoeksoutput: AbstractOther research output

Open Access