Keyphrases
Metacognition
100%
Game-based Learning
94%
Educational Games
57%
Serious Games
57%
Game-based
38%
Game Design
34%
Game Designer
32%
Entertainment Games
28%
Goal-oriented
28%
Communication Device
28%
Information Processing
28%
Entertainment
28%
Training Tool
28%
Educational Game Design
28%
Game-based Learning Environment
28%
Health Intervention
28%
Design Decisions
28%
Player Experience
22%
User Experience
21%
Experience Design
21%
User-centered Design
21%
Game Mechanics
18%
Serious Game Design
17%
Metacognitive Support
16%
Educational Aspects
16%
Games for Learning
16%
Metacognitive Awareness
16%
Motivational Factors
15%
Digital Self
14%
Learning Tools
14%
Design Evaluation
14%
Adaptive Games
14%
Learning to Learn
14%
Age-related Vision Loss
14%
Auditory Attention
14%
Auditory Information
14%
Design Experiment
14%
Digital Cards
14%
Design Knowledge
14%
Approach Behavior
14%
Educators
14%
Digital Competence
14%
Multiple Devices
14%
Cognition-affect-behavior
14%
Multimedia Design
14%
Internal-external
14%
Self-awareness
14%
Exergames
14%
Game Analysis
14%
Analysis Design
14%
Computer Science
game based learning
71%
Game Design
49%
Educational Game
42%
Serious Game
42%
User Experience
28%
User-Centered Design
28%
Information Processing
28%
Communication Device
28%
Training Tool
28%
Development Process
16%
Keyboard
14%
Multimedia
14%
Affect Behavior
14%
Dimensional Model
14%
Avoidance Behavior
14%
Regulated Learning
14%
Design Framework
14%
Design Experiment
14%
Multiple Device
14%
Health Care
14%
Evaluation Result
14%
Design Dimension
7%
Development Cycle
7%
Case Study
7%
Iterative Design Process
7%
Iterative Development
7%
Evaluation Phase
7%
Unified Framework
7%
Subsequent Iteration
7%
Behavioral Characteristic
5%
Instructional Designs
5%
Learning Materials
5%