Onderzoeksoutput 2013 2019

Filter
Paper
2019
4 Downloads (Pure)

MeCo: a digital card game to enhance metacognitive awareness

Braad, E., Degens, N. & IJsselsteijn, W., 2 okt 2019, (Accepted/In press). 9 blz.

Onderzoeksoutput: PaperAcademic

Open Access
Bestand
learning
learning situation
humor
mechanic
inhabitant
15 Downloads (Pure)

Towards a Framework for Metacognition in Game-Based Learning

Braad, E., Degens, N. & IJsselsteijn, W., 2 okt 2019, (Accepted/In press).

Onderzoeksoutput: PaperAcademic

Open Access
Bestand
learning environment
learning
knowledge
2018
2 Downloads (Pure)

Exploring design decisions in interactive narrative games for behaviour change: a case study

Vertaalde titel van de bijdrage: Ontwerpkeuzes verkennen in interactieve narratie spellen voor gedragsverandering: een casusstudieBril, I., Degens, N. & Folkerts, J., 2018. 10 blz.

Onderzoeksoutput: PaperAcademic

105 Downloads (Pure)

Learn-to-learn: game-based learning for metacognition

Braad, E., 7 aug 2018.

Onderzoeksoutput: PaperAcademic

Bestand
learning
tactics
learning environment
monitoring
ability
2017

The origin of mimicry: deception or merely coincidence?

Wiggers, B. & de Weerd, H., 8 nov 2017, (Accepted/In press). 15 blz.

Onderzoeksoutput: PaperOther research output

mimicry (behavior)
phenotype
Color
predation
predators
2016
70 Downloads (Pure)

Applying formal design methods to serious game design: a case study

Vertaalde titel van de bijdrage: Formele design methodes toepassen op serious game design: een casusBril, I. & Degens, N., 2016, blz. 873-880.

Onderzoeksoutput: PaperOther research output

Open Access
Bestand
mechanic
learning
taxonomy
learning environment
expert
2015
38 Downloads (Pure)

A three-dimensional model for educational game analysis & design

Degens, N., Bril, I. & Braad, E., 2015. 7 blz.

Onderzoeksoutput: PaperOther research output

Open Access
Bestand
learning objective
mechanic
learning