Onderzoeksoutput

2020

Designing for metacognition in game-based learning: a qualitative review

Braad, E., Degens, N. & IJsselsteijn, W., 1 mrt 2020, In : Translational issues in psychological science. 6, 1, blz. 53-69

Onderzoeksoutput: ArticleAcademicpeer review

Open Access

Op naar een betrouwbare wereld!

Degens, N., 11 mrt 2020

Onderzoeksoutput: Web publication/siteProfessional

Using a digital interactive narrative as guided self-reflection for beginning nurses to encourage self-care

Bril, I., Degens, N., Fleer, J. & van Gemert-Pijnen, L., 11 jun 2020, Abstract book of the postponed version of Supporting Health By Technology. Centre for eHealth & Wellbeing Research of the University of Twente, blz. 21 1 blz.

Onderzoeksoutput: Contribution to conference proceedingAcademicpeer review

Open Access
2019

Cross-cultural differences in playing centipede-like games with surprising opponents

Ghosh, S., Verbrugge, R., de Weerd, H. & Heifetz, A., jul 2019, Proceedings of The 41st Annual Meeting of the Cognitive Science Society. 7 blz.

Onderzoeksoutput: Contribution to conference proceedingAcademicpeer review

Cross-cultural differences in playing centipede-like games with surprising opponents

Ghosh, S., Verbrugge, R., de Weerd, H. & Heifetz, A., jul 2019.

Onderzoeksoutput: PosterAcademic

Bestand
6 Downloads (Pure)

Fit for play: developing an adaptive exergame platform to motivate inactive children

Meijburg, H., Folkerts, J. & Degens, N., 3 okt 2019, The proceedings of the 13th International Conference on Game Based Learning ECGBL 2019. Elbæk, L., Majgaard, G., Valente, A. & Khalid, S. (redactie). Reading, UK: Academic Conferences and Publishing International Limited, blz. 512-518

Onderzoeksoutput: Contribution to conference proceedingAcademicpeer review

Open Access
Bestand
12 Downloads (Pure)

MeCo: a digital card game to enhance metacognitive awareness

Braad, E., Degens, N. & IJsselsteijn, W., 2 okt 2019. 9 blz.

Onderzoeksoutput: PaperAcademic

Open Access
Bestand
25 Downloads (Pure)

Putting the long-term into behavior change

de Weerd, H. & Degens, N., 2019, Games and learning alliance: 7th International Conference, GALA 2018, Palermo, Italy, December 5–7, 2018, Proceedings. blz. 71-81 11 blz. (Lecture Notes in Computer Science; vol. 11385).

Onderzoeksoutput: Contribution to conference proceedingAcademicpeer review

Towards a Framework for Metacognition in Game-Based Learning

Braad, E., Degens, N. & IJsselsteijn, W., 2 okt 2019.

Onderzoeksoutput: PaperAcademic

Open Access
Bestand
60 Downloads (Pure)

Training the use of theory of mind using artificial agents

Veltman, K., de Weerd, H. & Verbrugge, R., 1 mrt 2019, In : Journal on multimodal user interfaces. 13, 1, blz. 3-18

Onderzoeksoutput: ArticleAcademicpeer review

Open Access
Bestand
10 Downloads (Pure)
2018

Adaptive computational thinking

Braad, E., Faber, H., Degens, N. & Wierdsma, M., 8 feb 2018.

Onderzoeksoutput: PosterProfessional

Bestand
55 Downloads (Pure)

Design requirements for a BCSS on social skills for children with ASD.

Bril, I., Wartena, B., Degens, N., van het Veer, J. & Terlouw, G. T. B., 8 feb 2018, (Unpublished).

Onderzoeksoutput: PosterProfessional

1 Downloads (Pure)

Exploring design decisions in interactive narrative games for behaviour change: a case study

Vertaalde titel van de bijdrage: Ontwerpkeuzes verkennen in interactieve narratie spellen voor gedragsverandering: een casusstudieBril, I., Degens, N. & Folkerts, J., 2018. 10 blz.

Onderzoeksoutput: PaperAcademic

3 Downloads (Pure)

Learn-to-learn: game-based learning for metacognition

Braad, E., 7 aug 2018.

Onderzoeksoutput: PaperAcademic

Bestand
132 Downloads (Pure)

Leren om te leren met MetaCards

Braad, E., 28 jun 2018.

Onderzoeksoutput: PosterProfessional

Bestand
44 Downloads (Pure)

SoVaTASS: Kennis vanuit meerdere perspectieven: Onderbouwing voor een serie digitale applicaties ter verrijking van een sociale vaardigheidstraining

Bril, I., Wartena, B., Degens, N., van 't Veer, J., Holterman, S. & Terlouw, G., 1 jun 2018, (Unpublished) 50 blz.

Onderzoeksoutput: ReportProfessional

Bestand
132 Downloads (Pure)

Computational thinking en adaptieve technologie

Braad, E. & Faber, H., 1 feb 2017, 7 blz.

Onderzoeksoutput: Other contributionOther research output

Bestand
197 Downloads (Pure)

Eindrapportage Innovation Challenge

Braad, E., Faber, H., Degens, N. & Wierdsma, M., 30 jun 2017

Onderzoeksoutput: Other contributionOther research output

Bestand
171 Downloads (Pure)

Socially smart software agents entice people to use higher-order theory of mind in the Mod game

Veltman, K., de Weerd, H. & Verbrugge, R., 2017.

Onderzoeksoutput: Working paperProfessional

Socially smart software agents entice people to use higher-order theory of mind in the Mod game

Veltman, K., de Weerd, H. & Verbrugge, R., 8 nov 2017.

Onderzoeksoutput: PosterOther research output

Bestand
18 Downloads (Pure)

Surf Innovation Challenge: adaptief leren met Lego

Braad, E. & Faber, H., 24 mei 2017

Onderzoeksoutput: Web publication/siteOther research output

The origin of mimicry: deception or merely coincidence?

Wiggers, B. & de Weerd, H., 8 nov 2017, (Accepted/In press). 15 blz.

Onderzoeksoutput: PaperOther research output

The serious game HearHere for elderly with age-related vision loss: effectively training the skill to use auditory information for navigation

Hartendorp, M., Braad, E., Van Sloten, J., Steyvers, F. & Pinkster, C., 29 jun 2017. 1 blz.

Onderzoeksoutput: AbstractOther research output

Open Access
Bestand
21 Downloads (Pure)

TinkCT: Adaptive Comptuational Thinking Demo/Prototype

Braad, E. & Faber, H., 30 jun 2017

Onderzoeksoutput: SoftwareOther research output

Wat zeg je?! Serious games voor preventie arbeidsgerelateerde gehoorschade bij MBO'ers

van den Bosch, K. & Degens, N., 31 jan 2017. 1 blz.

Onderzoeksoutput: PosterOther research output

3 Downloads (Pure)
2016

Applying formal design methods to serious game design: a case study

Vertaalde titel van de bijdrage: Formele design methodes toepassen op serious game design: een casusBril, I. & Degens, N., 2016, blz. 873-880.

Onderzoeksoutput: PaperOther research output

Open Access
Bestand
84 Downloads (Pure)

Ethical stewardship: designing serious games seriously

Sandovar, A., Braad, E., Söbke, H. & Streicher, A., sep 2016, Entertainment computing and serious games. Dörner, R., Göbel, S., Kickmeier-Rust, M., Masuch, M. & Zweig, K. (redactie). Springer, blz. 42-62 (Lecture notes in computer science; vol. 9970).

Onderzoeksoutput: ChapterAcademicpeer review

Bestand
259 Downloads (Pure)

Games for learning

Slussareff, M., Braad, E., Wilkinson, P. & Strååt, B., sep 2016, Entertainment computing and serious games  . Dörner, R., Göbel, S., Kickmeier-Rust, M., Masuch, M. & Zweig, K. (redactie). Springer, blz. 189-211 (Lecture notes in computer science; vol. 9970).

Onderzoeksoutput: ChapterAcademicpeer review

Bestand
186 Downloads (Pure)

New directions in cognitive educational game design

Bril, I., Degens, N. & Braad, E., 2016, Workshop, short paper and poster proceedings from the Second Immersive Learning Research Network Conference. Allison, C., Morgado, L., Pirker, J., Beck, D., Richter, J. & Gütl, C. (redactie). Graz: Verlag der Technischen Universität Graz, blz. 106-117

Onderzoeksoutput: Contribution to conference proceedingAcademicpeer review

Open Access
Bestand
32 Downloads (Pure)

Processes and models for serious game design and development

Braad, E., Žavcer, G. & Sandovar, A., okt 2016, Entertainment computing and serious games. Dörner, R., Göbel, S., Kickmeier-Rust, M., Masuch, M. & Zweig, K. (redactie). Springer, blz. 92-118 (Lecture notes in computer science; vol. 9970).

Onderzoeksoutput: ChapterAcademicpeer review

Bestand
418 Downloads (Pure)

The helpless and the masters: a subversive game for personal growth

Braad, E. & Degens, N., 14 jul 2016.

Onderzoeksoutput: AbstractOther research output

Open Access

The influence of prior knowledge and viewing repertoire on learning from video

de Boer, J., Kommers, P. A. M., de Brock, B. & Tolboom, J., 1 sep 2016, In : Education and information technologies. 21, 5, blz. 1135-1151

Onderzoeksoutput: ArticleAcademicpeer review

2015

Applications and their Piloting

Alberts, G. (redactie), Willems, R. (redactie) & Peeger, S., jan 2015, Best Practice Guide on User Empowerment Workshops for ICT. Wilhelmshaven: Jade University of Applied Sciences, blz. 37-78

Onderzoeksoutput: ChapterProfessional

A three-dimensional model for educational game analysis & design

Degens, N., Bril, I. & Braad, E., 2015. 7 blz.

Onderzoeksoutput: PaperOther research output

Open Access
Bestand
53 Downloads (Pure)

Exergaming voor kinderen met motorische beperkingen

Willems, R., okt 2015. 1 blz.

Onderzoeksoutput: PosterOther research output

1 Downloads (Pure)

Game on! Lessons learned from joint development and production of health games

Leupen, H., Willems, R., Onyango, G. & Odongo, P., 2015, blz. 82-83.

Onderzoeksoutput: AbstractOther research output

Open Access
Bestand
50 Downloads (Pure)

Gaming voor vitaliteit

Kattenberg, S., Degens, N. & Folkerts, J., 2015. 1 blz.

Onderzoeksoutput: PosterOther research output

ICT4D (ICT for development)

Willems, R., okt 2015. 1 blz.

Onderzoeksoutput: PosterOther research output

2 Downloads (Pure)

Keep on moving: designing physiotherapeutic exergames for multiple devices and exercises

Braad, E. & Degens, N., 2015, DiGRA '15 - Proceedings of the 2015 DiGRA International Conference: Think Design Play. Digital Games Research Association (DiGRA), 4 blz.

Onderzoeksoutput: Contribution to conference proceedingAcademicpeer review

1 Downloads (Pure)

Learning Experience of students: a new framework for individual differences?

de Boer, J., jul 2015. 1 blz.

Onderzoeksoutput: PosterOther research output

Lectoraat User-Centered Design

de Jonge, M. & Degens, N., 2015. 1 blz.

Onderzoeksoutput: PosterOther research output

Reflection in educational games

Braad, E. & Degens, N., 2015. 1 blz.

Onderzoeksoutput: PosterOther research output

Spel tussen amusement en kunst: de verbeelding van cultuur in games

Folkerts, J., 2015, 165 blz.

Onderzoeksoutput: PhD Research internal, graduation external

Open Access
Bestand
502 Downloads (Pure)

Three dimensions of effective educational game design

Degens, N., Bril, I. & Braad, E., 2015, (Submitted). 2 blz.

Onderzoeksoutput: AbstractOther research output

1 Downloads (Pure)
2014

Creating a world for socio-cultural agents

Degens, N., Hofstede, G. J., Mc Breen, J., Beulens, A., Mascarenas, S., Ferreira, N. & Paiva, A., 12 nov 2014, Emotion modeling: towards pragmatic computational models of affective processes. Bosse, T., Broekens, J., Dias, J. & van der Zwaan, J. (redactie). Springer International Publishing Switzerland, blz. 27-43 (Lecture Notes in Computer Science ; vol. 8750).

Onderzoeksoutput: ChapterAcademicpeer review

How to improve learning from video, using an eye tracker

de Boer, J., 2014, blz. 313.

Onderzoeksoutput: AbstractOther research output

Open Access
Bestand
1926 Downloads (Pure)

Pressure at play: measuring player approach and avoidance behaviour through the keyboard

van den Hoogen, W., Braad, E. & IJsselsteijn, W., aug 2014, DiGRA '14 - Proceedings of the DIGRA 2014 International Conference. Digital Games Research Association (DiGRA), Vol. 8. 10 blz.

Onderzoeksoutput: Contribution to conference proceedingAcademicpeer review

Open Access
Bestand
30 Downloads (Pure)

The effect of story on player experience

Wattimena, D., 28 apr 2014, Hanzehogeschool Groningen. 31 blz.

Onderzoeksoutput: ReportProfessional