Onderzoeksoutput 2013 2019

2019
6 Downloads (Pure)

Cross-cultural differences in playing centipede-like games with surprising opponents

Ghosh, S., Verbrugge, R., de Weerd, H. & Heifetz, A., jul 2019.

Onderzoeksoutput: PosterAcademic

Bestand
Experiments

Cross-cultural differences in playing centipede-like games with surprising opponents

Ghosh, S., Verbrugge, R., de Weerd, H. & Heifetz, A., jul 2019, Proceedings of The 41st Annual Meeting of the Cognitive Science Society. 7 blz.

Onderzoeksoutput: Contribution to conference proceedingAcademicpeer review

Experiments
4 Downloads (Pure)

MeCo: a digital card game to enhance metacognitive awareness

Braad, E., Degens, N. & IJsselsteijn, W., 2 okt 2019, (Accepted/In press). 9 blz.

Onderzoeksoutput: PaperAcademic

Open Access
Bestand
learning
learning situation
humor
mechanic
inhabitant

Putting the long-term into behavior change

de Weerd, H. & Degens, N., 2019, Games and learning alliance: 7th International Conference, GALA 2018, Palermo, Italy, December 5–7, 2018, Proceedings. blz. 71-81 11 blz. (Lecture Notes in Computer Science; vol. 11385).

Onderzoeksoutput: Contribution to conference proceedingAcademicpeer review

Application programs
Sales
Industry
15 Downloads (Pure)

Towards a Framework for Metacognition in Game-Based Learning

Braad, E., Degens, N. & IJsselsteijn, W., 2 okt 2019, (Accepted/In press).

Onderzoeksoutput: PaperAcademic

Open Access
Bestand
learning environment
learning
knowledge

Training the use of theory of mind using artificial agents

Veltman, K., de Weerd, H. & Verbrugge, R., 1 mrt 2019, In : Journal on multimodal user interfaces. 13, 1, blz. 3-18

Onderzoeksoutput: ArticleAcademicpeer review

ability
interaction
evidence
2018
50 Downloads (Pure)

Adaptive computational thinking

Braad, E., Faber, H., Degens, N. & Wierdsma, M., 8 feb 2018.

Onderzoeksoutput: PosterProfessional

Bestand
1 Downloads (Pure)

Design requirements for a BCSS on social skills for children with ASD.

Bril, I., Wartena, B., Degens, N., van het Veer, J. & Terlouw, G. T. B., 8 feb 2018, (Unpublished).

Onderzoeksoutput: PosterProfessional

2 Downloads (Pure)

Exploring design decisions in interactive narrative games for behaviour change: a case study

Vertaalde titel van de bijdrage: Ontwerpkeuzes verkennen in interactieve narratie spellen voor gedragsverandering: een casusstudieBril, I., Degens, N. & Folkerts, J., 2018. 10 blz.

Onderzoeksoutput: PaperAcademic

105 Downloads (Pure)

Learn-to-learn: game-based learning for metacognition

Braad, E., 7 aug 2018.

Onderzoeksoutput: PaperAcademic

Bestand
learning
tactics
learning environment
monitoring
ability
41 Downloads (Pure)

Leren om te leren met MetaCards

Braad, E., 28 jun 2018.

Onderzoeksoutput: PosterProfessional

Bestand
20 Downloads (Pure)

SoVaTASS: Kennis vanuit meerdere perspectieven: Onderbouwing voor een serie digitale applicaties ter verrijking van een sociale vaardigheidstraining

Bril, I., Wartena, B., Degens, N., van 't Veer, J., Holterman, S. & Terlouw, G., 1 jun 2018, (Unpublished) 50 blz.

Onderzoeksoutput: ReportProfessional

Bestand
145 Downloads (Pure)

Computational thinking en adaptieve technologie

Braad, E. & Faber, H., 1 feb 2017, 7 blz.

Onderzoeksoutput: Other contributionOther research output

Bestand
Netherlands
adolescent
Research
school
travel
164 Downloads (Pure)

Eindrapportage Innovation Challenge

Braad, E., Faber, H., Degens, N. & Wierdsma, M., 30 jun 2017

Onderzoeksoutput: Other contributionOther research output

Bestand
14 Downloads (Pure)

Socially smart software agents entice people to use higher-order theory of mind in the Mod game

Veltman, K., de Weerd, H. & Verbrugge, R., 8 nov 2017.

Onderzoeksoutput: PosterOther research output

Bestand
Theory of Mind
Software agents
Aptitude
Software
Experiments

Socially smart software agents entice people to use higher-order theory of mind in the Mod game

Veltman, K., de Weerd, H. & Verbrugge, R., 2017.

Onderzoeksoutput: Working paperProfessional

Surf Innovation Challenge: adaptief leren met Lego

Braad, E. & Faber, H., 24 mei 2017

Onderzoeksoutput: Web publication/siteOther research output

The origin of mimicry: deception or merely coincidence?

Wiggers, B. & de Weerd, H., 8 nov 2017, (Accepted/In press). 15 blz.

Onderzoeksoutput: PaperOther research output

mimicry (behavior)
phenotype
Color
predation
predators
20 Downloads (Pure)

The serious game HearHere for elderly with age-related vision loss: effectively training the skill to use auditory information for navigation

Hartendorp, M., Braad, E., Van Sloten, J., Steyvers, F. & Pinkster, C., 29 jun 2017. 1 blz.

Onderzoeksoutput: AbstractOther research output

Open Access
Bestand
Visually Impaired Persons
Macular Degeneration
Tablets
Students

TinkCT: Adaptive Comptuational Thinking Demo/Prototype

Braad, E. & Faber, H., 30 jun 2017

Onderzoeksoutput: SoftwareOther research output

3 Downloads (Pure)

Wat zeg je?! Serious games voor preventie arbeidsgerelateerde gehoorschade bij MBO'ers

van den Bosch, K. & Degens, N., 31 jan 2017. 1 blz.

Onderzoeksoutput: PosterOther research output

2016
70 Downloads (Pure)

Applying formal design methods to serious game design: a case study

Vertaalde titel van de bijdrage: Formele design methodes toepassen op serious game design: een casusBril, I. & Degens, N., 2016, blz. 873-880.

Onderzoeksoutput: PaperOther research output

Open Access
Bestand
mechanic
learning
taxonomy
learning environment
expert
201 Downloads (Pure)

Ethical stewardship: designing serious games seriously

Sandovar, A., Braad, E., Söbke, H. & Streicher, A., sep 2016, Entertainment computing and serious games. Dörner, R., Göbel, S., Kickmeier-Rust, M., Masuch, M. & Zweig, K. (redactie). Springer, blz. 42-62 (Lecture notes in computer science; vol. 9970).

Onderzoeksoutput: ChapterAcademicpeer review

Bestand
privacy
moral philosophy
evaluation
142 Downloads (Pure)

Games for learning

Slussareff, M., Braad, E., Wilkinson, P. & Strååt, B., sep 2016, Entertainment computing and serious games  . Dörner, R., Göbel, S., Kickmeier-Rust, M., Masuch, M. & Zweig, K. (redactie). Springer, blz. 189-211 (Lecture notes in computer science; vol. 9970).

Onderzoeksoutput: ChapterAcademicpeer review

Bestand
learning
learning theory
gender
29 Downloads (Pure)

New directions in cognitive educational game design

Bril, I., Degens, N. & Braad, E., 2016, Workshop, short paper and poster proceedings from the Second Immersive Learning Research Network Conference. Allison, C., Morgado, L., Pirker, J., Beck, D., Richter, J. & Gütl, C. (redactie). Graz: Verlag der Technischen Universität Graz, blz. 106-117

Onderzoeksoutput: Contribution to conference proceedingAcademicpeer review

Open Access
Bestand
cognition
mechanic
learning
experience
269 Downloads (Pure)

Processes and models for serious game design and development

Braad, E., Žavcer, G. & Sandovar, A., okt 2016, Entertainment computing and serious games. Dörner, R., Göbel, S., Kickmeier-Rust, M., Masuch, M. & Zweig, K. (redactie). Springer, blz. 92-118 (Lecture notes in computer science; vol. 9970).

Onderzoeksoutput: ChapterAcademicpeer review

Bestand
Serious games

The helpless and the masters: a subversive game for personal growth

Braad, E. & Degens, N., 14 jul 2016.

Onderzoeksoutput: AbstractOther research output

Open Access

The influence of prior knowledge and viewing repertoire on learning from video

de Boer, J., Kommers, P. A. M., de Brock, B. & Tolboom, J., 1 sep 2016, In : Education and information technologies. 21, 5, blz. 1135-1151

Onderzoeksoutput: ArticleAcademicpeer review

video
learning success
knowledge
learning
student
2015

Applications and their Piloting

Alberts, G. (redactie), Willems, R. (redactie) & Peeger, S., jan 2015, Best Practice Guide on User Empowerment Workshops for ICT. Wilhelmshaven: Jade University of Applied Sciences, blz. 37-78

Onderzoeksoutput: ChapterProfessional

Accessibility
Economics
Communication technologies
Connectivity
Rural areas
38 Downloads (Pure)

A three-dimensional model for educational game analysis & design

Degens, N., Bril, I. & Braad, E., 2015. 7 blz.

Onderzoeksoutput: PaperOther research output

Open Access
Bestand
learning objective
mechanic
learning
1 Downloads (Pure)

Exergaming voor kinderen met motorische beperkingen

Willems, R., okt 2015. 1 blz.

Onderzoeksoutput: PosterOther research output

47 Downloads (Pure)

Game on! Lessons learned from joint development and production of health games

Leupen, H., Willems, R., Onyango, G. & Odongo, P., 2015, blz. 82-83.

Onderzoeksoutput: AbstractOther research output

Open Access
Bestand
Education
Health
Students
interactive media
health

Gaming voor vitaliteit

Kattenberg, S., Degens, N. & Folkerts, J., 2015. 1 blz.

Onderzoeksoutput: PosterOther research output

2 Downloads (Pure)

ICT4D (ICT for development)

Willems, R., okt 2015. 1 blz.

Onderzoeksoutput: PosterOther research output

1 Downloads (Pure)

Keep on moving: designing physiotherapeutic exergames for multiple devices and exercises

Braad, E. & Degens, N., 2015, DiGRA '15 - Proceedings of the 2015 DiGRA International Conference: Think Design Play. Digital Games Research Association (DiGRA), 4 blz.

Onderzoeksoutput: Contribution to conference proceedingAcademicpeer review

Patient rehabilitation
Mechanics
Equipment and Supplies
Music
Names

Learning Experience of students: a new framework for individual differences?

de Boer, J., jul 2015. 1 blz.

Onderzoeksoutput: PosterOther research output

learning
experience
student
learning theory
frustration

Lectoraat User-Centered Design

de Jonge, M. & Degens, N., 2015. 1 blz.

Onderzoeksoutput: PosterOther research output

Reflection in educational games

Braad, E. & Degens, N., 2015. 1 blz.

Onderzoeksoutput: PosterOther research output

383 Downloads (Pure)

Spel tussen amusement en kunst: de verbeelding van cultuur in games

Folkerts, J., 2015, 165 blz.

Onderzoeksoutput: PhD Research internal, graduation external

Open Access
Bestand
1 Downloads (Pure)

Three dimensions of effective educational game design

Degens, N., Bril, I. & Braad, E., 2015, (Submitted). 2 blz.

Onderzoeksoutput: AbstractOther research output

learning objective
mechanic
learning
2014

Creating a world for socio-cultural agents

Degens, N., Hofstede, G. J., Mc Breen, J., Beulens, A., Mascarenas, S., Ferreira, N. & Paiva, A., 12 nov 2014, Emotion modeling: towards pragmatic computational models of affective processes. Bosse, T., Broekens, J., Dias, J. & van der Zwaan, J. (redactie). Springer International Publishing Switzerland, blz. 27-43 (Lecture Notes in Computer Science ; vol. 8750).

Onderzoeksoutput: ChapterAcademicpeer review

Artificial intelligence
1666 Downloads (Pure)

How to improve learning from video, using an eye tracker

de Boer, J., 2014, blz. 313.

Onderzoeksoutput: AbstractOther research output

Open Access
Bestand
video
learning success
learning
student
personality traits
26 Downloads (Pure)

Pressure at play: measuring player approach and avoidance behaviour through the keyboard

van den Hoogen, W., Braad, E. & IJsselsteijn, W., aug 2014, DiGRA '14 - Proceedings of the DIGRA 2014 International Conference. Digital Games Research Association (DiGRA), Vol. 8. 10 blz.

Onderzoeksoutput: Contribution to conference proceedingAcademicpeer review

Open Access
Bestand
avoidance behavior
experience
interaction
micro level
Human computer interaction

The effect of story on player experience

Wattimena, D., 28 apr 2014, Hanzehogeschool Groningen. 31 blz.

Onderzoeksoutput: ReportProfessional

experience
money
criticism
community
time
29 Downloads (Pure)

User experience & user-centered design: health games user research model

Folkerts, J., 2014. 1 blz.

Onderzoeksoutput: PosterOther research output

Open Access
Bestand
user research
Persuasive Communication
Posters
poster
persuasion
37 Downloads (Pure)

User experience and user-centered design: multimedia design for cognition, affect & behaviour

van den Hoogen, W., Braad, E. & Degens, N., 2014. 1 blz.

Onderzoeksoutput: PosterOther research output

Open Access
Bestand
poster
multimedia
cognition
experience
User centered design
59 Downloads (Pure)

What makes it work? Mapping effective game mechanics for health game user research

Folkerts, J., 2014, Proceedings of the Serious Games Conference 2014: Bridging communities, harnessing technologies and enriching lives. 9 blz.

Onderzoeksoutput: Contribution to conference proceedingAcademicpeer review

Open Access
Bestand
user research
Mechanics
mechanic
Health
Persuasive Communication

‘What I see is not what you get’: why culture-specific behaviours for virtual characters should be user-tested across cultures

Degens, N., Endrass, B., Hofstede, G. J., Beulens, A. & André, E., 21 okt 2014, In : AI & society: knowledge, culture and communication. 32, 1, blz. 1-13

Onderzoeksoutput: ArticleAcademicpeer review

Open Access
Experiments
scenario
Computer science
experiment
cultural psychology