Keyphrases
Virtual Coach
100%
Emotional Eater
98%
Business Model
56%
Netherlands
55%
Coaching
49%
E-coaching
49%
Obesity
45%
Value Creation
43%
Machine Learning Approach
43%
Rural Areas
41%
Dialectical Behavior Therapy
41%
Physical Activity
40%
E-health
37%
Viable Business Models
36%
Denker's
36%
Self-tracking
33%
Small Enterprises
32%
Best Practice Guidelines
32%
Feature Interaction
32%
Posters
32%
Older Workers
32%
Emotional Eating
32%
Internet-based Intervention
32%
Guided Self-help
32%
North Sea Region
30%
Virtual Coaching
30%
Business Networks
29%
Physical Performance
28%
Interreg
27%
Coaching Strategies
27%
Transport Services
27%
Mobile Application
25%
Healthy Lifestyle
25%
Small to Medium Size Enterprises
25%
Dutch
25%
Business Ontology
24%
Universities of Applied Sciences
23%
Machine Learning Algorithms
22%
Work Preferences
21%
Employee Perspective
21%
Health Promotion
21%
Network Governance
21%
Quantified Self
21%
Smart Mobility
21%
Workplace Health Promotion
21%
Energy Business
21%
Scoping Review
21%
Ecosystem Approach
21%
Design Framework
21%
Business Model Design
21%
Game-based
21%
Stress Management
21%
SMEs
21%
Resilience
21%
Firewall
21%
Norway
21%
Ageing Europe
21%
E-inclusion
21%
Gradual Retirement
21%
Employability
21%
Health Intervention
21%
June 2013
21%
New Communication Technologies
19%
Self-management
19%
Personalized Coaching
18%
Groningen
18%
Coaching Systems
17%
Activity Tracker
17%
Information Exchange
16%
Roundtable Discussion
16%
MHealth
16%
IT-based
16%
Healthcare
16%
Biogas
16%
Healthy Business
16%
Working Life
16%
Healthcare Organizations
16%
Climate Change
16%
Keynote Speaker
16%
Governance Systems
16%
ICT Tools
16%
Behavior Change
15%
Healthy Lifestyle Intervention
14%
Stress Level
14%
Smart Mobility Services
14%
Digital Health Technology
14%
Tree Algorithm
14%
MHealth Application
14%
Remote Rural Areas
14%
Social Inclusion
14%
Labor Market
14%
Business Ecosystem
14%
Anaerobic Digestion
14%
Healthcare Industry
14%
Game Development
14%
Machine Learning
13%
IT Applications
13%
Telecommunication Systems
13%
Telecommunication Services
13%
Sustainable Employability
13%
Computer Science
Business Models
38%
Feature Interaction
32%
Game Design
27%
Business Model Ontology
23%
Presentation Workshop
21%
Firewall
21%
Mobile Application
21%
Information Technology
21%
Cloud Computing
21%
Business Environment
21%
Artificial Intelligence
19%
Handling Stress
14%
Machine Learning Algorithm
14%
Healthcare Organization
14%
Health Care
14%
Performance Data
14%
Machine Learning
14%
Learning System
14%
Telecommunication Service
12%
Telecommunication System
12%
Rapid Prototyping
12%
Machine Learning Approach
10%
Random Decision Forest
10%
Transport Service
10%
Hierarchical Model
10%
Open Innovation
10%
Resolve Conflict
10%
Information Architecture
10%
Ontology
10%
Edge Computing
10%
Key Stakeholder
10%
Best Practice
10%
Project Objective
10%
Desktop Application
10%
User Requirement
10%
Behavior Therapy
10%
Year Conference
10%
Decision-Making
10%
Digital Twin
10%
Data Analytics
10%
Interoperability
10%
Effective Communication
10%
Workplace Stress
10%
Research Direction
10%
Small and Medium Enterprise
10%
Human Performance
10%
Sized Enterprise
10%
Prototype Design
10%
Paper Prototype
10%
Performance Measure
10%
Mobile App
10%
Personal Data
10%
User Experience
10%
Agile Development
10%
Evaluation Result
10%
Mobile Device
10%
Change Management
10%
Communication Mean
10%
Evaluation Phase
10%
Business Ecosystem
10%
Identification Phase
10%
Design Framework
10%
Use Case
10%
maximum-likelihood
10%
Likelihood Estimation
10%
Game Development
10%
Automated Analysis
10%
Sedentary Lifestyle
10%
Human Resources
10%
Case Study
7%
Quality of Service
5%
Software Testing
5%
Involved Stakeholder
5%
Organizational Level
5%
Wireless Technologies
5%
Healthcare Provider
5%
Introduces Risk
5%
Healthcare Institution
5%
Data Transformation
5%
Extracting Data
5%
Administrative Burden
5%
Development Cycle
5%
Digital Transformation
5%
Paradigm Shift
5%
Development Process
5%
Business Objective
5%
Iterative Design Process
5%
Iterative Development
5%
Unified Framework
5%
Subsequent Iteration
5%
Domain Knowledge
5%
Smartphone Application
5%
Information and Communication Technology
5%
Computer in Education
5%
Serious Game
5%
Target Audience
5%
Positive Attitude
5%
Quantum Computer
5%