Keyphrases
Virtual Coach
100%
Emotional Eater
88%
Netherlands
80%
Metacognition
68%
Game-based Learning
65%
Posters
59%
Heart Rate Variability
57%
Business Model
51%
Serious Games
50%
Rural Areas
48%
Physical Activity
48%
Resting Heart Rate Variability
47%
Coaching
45%
E-coaching
44%
Obesity
42%
Educational Games
40%
Mobile Application
40%
Self-tracking
40%
Value Creation
39%
Machine Learning Approach
39%
Learning from Video
39%
Resilience
38%
Dialectical Behavior Therapy
37%
Dutch
37%
Behavior Change
36%
Game Mechanics
35%
Game Design
35%
User Experience
34%
E-health
33%
Viable Business Models
33%
Virtual Coaching
32%
Denker's
32%
Small Enterprises
29%
Best Practice Guidelines
29%
Quantified Self
29%
Feature Interaction
29%
Older Workers
29%
Healthy Lifestyle
29%
SMEs
29%
Design Framework
29%
Health Games
29%
Emotional Eating
29%
Internet-based Intervention
29%
Guided Self-help
29%
Interreg
27%
North Sea Region
27%
Total Sleep Time
27%
Business Networks
27%
Groningen
26%
Game-based
26%
Health Intervention
26%
Design Decisions
25%
Player Experience
25%
Physical Performance
25%
Coaching Strategies
24%
Transport Services
24%
Experience Design
24%
User-centered Design
24%
New Communication Technologies
24%
Learning Improvement
24%
Norway
22%
Educational Game Design
22%
Small to Medium Size Enterprises
22%
Learning Effect
22%
Viewing Behavior
22%
Business Ontology
22%
Game Designer
22%
Serious Game Design
22%
Universities of Applied Sciences
21%
Work Outcomes
21%
Ecological Momentary Assessment
20%
Machine Learning Algorithms
19%
Within-subject
19%
Work Preferences
19%
Employee Perspective
19%
Health Promotion
19%
Smart Mobility
19%
Subjective Stress
19%
Network Governance
19%
Entertainment Games
19%
Goal-oriented
19%
Communication Device
19%
Information Processing
19%
Entertainment
19%
Training Tool
19%
Workplace Health Promotion
19%
Game Analysis
19%
Energy Business
19%
Theory of Mind
19%
Scoping Review
19%
Cross-cultural Differences
19%
Stress Management
19%
Game-based Learning Environment
19%
Gradual Retirement
19%
Employability
19%
Somatization
19%
Ecosystem Approach
19%
Business Model Design
19%
Exergames
19%
Firewall
19%