User experience & user-centered design: health games user research model

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Abstract

This poster sketches the outlines of a theoretical research framework to assess whether and on what grounds certain behavioral effects may be attributed to particular game mechanics and game play aspects. It is founded on the Elaboration Likelihood Model of Persuasion (ELM), which is quite appropriate to guide the evaluation structure for interventions that either aim at short term or long term attitude and behavior change.
Original languageEnglish
Number of pages1
Publication statusPublished - 2014

Keywords

  • games
  • health
  • behavioral change

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