Abstract
This poster sketches the outlines of a theoretical research framework to assess whether and on what grounds certain behavioral effects may be attributed to particular game mechanics and game play aspects. It is founded on the Elaboration Likelihood Model of Persuasion (ELM), which is quite appropriate to guide the evaluation structure for interventions that either aim at short term or long term attitude and behavior change.
Original language | English |
---|---|
Number of pages | 1 |
Publication status | Published - 2014 |
Keywords
- games
- health
- behavioral change