User experience & user-centered design: health games user research model

Research output: Contribution to conferencePosterOther research output

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Abstract

This poster sketches the outlines of a theoretical research framework to assess whether and on what grounds certain behavioral effects may be attributed to particular game mechanics and game play aspects. It is founded on the Elaboration Likelihood Model of Persuasion (ELM), which is quite appropriate to guide the evaluation structure for interventions that either aim at short term or long term attitude and behavior change.
Original languageEnglish
Number of pages1
Publication statusPublished - 2014

Keywords

  • games
  • health
  • behavioral change

Cite this

@conference{42959e5c14ea4bb89e86dd6e870ee402,
title = "User experience & user-centered design: health games user research model",
abstract = "This poster sketches the outlines of a theoretical research framework to assess whether and on what grounds certain behavioral effects may be attributed to particular game mechanics and game play aspects. It is founded on the Elaboration Likelihood Model of Persuasion (ELM), which is quite appropriate to guide the evaluation structure for interventions that either aim at short term or long term attitude and behavior change.",
keywords = "spellen, gezondheid, gedragsverandering, games, health, behavioral change",
author = "Jef Folkerts",
year = "2014",
language = "English",

}

User experience & user-centered design : health games user research model. / Folkerts, Jef.

2014.

Research output: Contribution to conferencePosterOther research output

TY - CONF

T1 - User experience & user-centered design

T2 - health games user research model

AU - Folkerts, Jef

PY - 2014

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AB - This poster sketches the outlines of a theoretical research framework to assess whether and on what grounds certain behavioral effects may be attributed to particular game mechanics and game play aspects. It is founded on the Elaboration Likelihood Model of Persuasion (ELM), which is quite appropriate to guide the evaluation structure for interventions that either aim at short term or long term attitude and behavior change.

KW - spellen

KW - gezondheid

KW - gedragsverandering

KW - games

KW - health

KW - behavioral change

M3 - Poster

ER -