Three dimensions of effective educational game design

Nick Degens, Ivo Bril, Eelco Braad

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    Abstract

    For over thirty years, there has been a discussion about the effectiveness of educational games in comparison to traditional learning materials. To help further this discussion, we aim to understand ‘how educational games work’ by formalising (and visualising) the educational and motivational aspects of such games. We present a model that focuses on the relationship between three different aspects: user properties, game mechanics, and learning objectives. In two example cases, we have demonstrated how the model can be used to analyse existing games and their game/instructional design, and suggest possible improvements in both motivational and educational aspects based on the model. As such, we introduce a novel approach to analysing educational games and, by inference, a novel design process for designing more effective educational games.
    Original languageEnglish
    Number of pages2
    Publication statusSubmitted - 2015
    EventFoundations of Digital Games 2015 - Asilomar Conference Grounds, Pacific Grove, United States
    Duration: 21 Jun 201525 Jun 2015
    Conference number: 10th
    http://www.fdg2015.org/

    Conference

    ConferenceFoundations of Digital Games 2015
    Abbreviated titleFDG 2015
    Country/TerritoryUnited States
    CityPacific Grove
    Period21/06/1525/06/15
    Internet address

    Keywords

    • computergames
    • education

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