Abstract
For over thirty years, there has been a discussion about the effectiveness of educational games in comparison to traditional learning materials. To help further this discussion, we aim to understand ‘how educational games work’ by formalising (and visualising) the educational and motivational aspects of such games. We present a model that focuses on the relationship between three different aspects: user properties, game mechanics, and learning objectives. In two example cases, we have demonstrated how the model can be used to analyse existing games and their game/instructional design, and suggest possible improvements in both motivational and educational aspects based on the model. As such, we introduce a novel approach to analysing educational games and, by inference, a novel design process for designing more effective educational games.
Original language | English |
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Number of pages | 2 |
Publication status | Submitted - 2015 |
Event | Foundations of Digital Games 2015 - Asilomar Conference Grounds, Pacific Grove, United States Duration: 21 Jun 2015 → 25 Jun 2015 Conference number: 10th http://www.fdg2015.org/ |
Conference
Conference | Foundations of Digital Games 2015 |
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Abbreviated title | FDG 2015 |
Country/Territory | United States |
City | Pacific Grove |
Period | 21/06/15 → 25/06/15 |
Internet address |
Keywords
- computergames
- education