Putting the long-term into behavior change

Research output: Chapter in Book/Report/Conference proceedingContribution to conference proceedingAcademicpeer-review

Abstract

Behavior change is a topic that is of great interest to many people. People can use apps to exercise more, eat healthier, or learn a new skill, but and digital interventions and games are also used by policy makers and companies to create a safe environment for the general public or to increase sales. Given this interest in behavior change, it is not surprising that this topic has seen a lot of interest from the scientific community. This has resulted in a wide range of theories and techniques to bring about behavior change. However, maintaining behavior change is rarely addressed, and as a result poorly understood. In this paper, we take a first step in the design of digital interventions for long-term behavior change by placing a range of behavior change techniques on a long-term behavior change timeline.
Original languageEnglish
Title of host publicationGames and learning alliance
Subtitle of host publication7th International Conference, GALA 2018, Palermo, Italy, December 5–7, 2018, Proceedings
Pages71-81
Number of pages11
DOIs
Publication statusPublished - 2019
EventGames and Learning Alliance Conference -
Duration: 5 Dec 20187 Dec 2018

Publication series

NameLecture Notes in Computer Science
PublisherSpringer
Volume11385
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

ConferenceGames and Learning Alliance Conference
Period5/12/187/12/18

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Keywords

  • behavior change
  • long-term effects
  • behavior change techniques

Cite this

de Weerd, H., & Degens, N. (2019). Putting the long-term into behavior change. In Games and learning alliance: 7th International Conference, GALA 2018, Palermo, Italy, December 5–7, 2018, Proceedings (pp. 71-81). (Lecture Notes in Computer Science; Vol. 11385). https://doi.org/10.1007/978-3-030-11548-7_7