Putting the long-term into behavior change

Harmen de Weerd, Nick Degens

    Research output: Chapter in Book/Report/Conference proceedingContribution to conference proceedingAcademicpeer-review

    Abstract

    Behavior change is a topic that is of great interest to many people. People can use apps to exercise more, eat healthier, or learn a new skill, but and digital interventions and games are also used by policy makers and companies to create a safe environment for the general public or to increase sales. Given this interest in behavior change, it is not surprising that this topic has seen a lot of interest from the scientific community. This has resulted in a wide range of theories and techniques to bring about behavior change. However, maintaining behavior change is rarely addressed, and as a result poorly understood. In this paper, we take a first step in the design of digital interventions for long-term behavior change by placing a range of behavior change techniques on a long-term behavior change timeline.
    Original languageEnglish
    Title of host publicationGames and learning alliance
    Subtitle of host publication7th International Conference, GALA 2018, Palermo, Italy, December 5–7, 2018, Proceedings
    Pages71-81
    Number of pages11
    DOIs
    Publication statusPublished - 2018
    EventGames and Learning Alliance Conference -
    Duration: 5 Dec 20187 Dec 2018

    Publication series

    SeriesLecture Notes in Computer Science
    Volume11385
    ISSN0302-9743

    Conference

    ConferenceGames and Learning Alliance Conference
    Period5/12/187/12/18

    Keywords

    • behavior change
    • long-term effects
    • behavior change techniques

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