Putting the long-term into behavior change

Research output: Chapter in Book/Report/Conference proceedingContribution to conference proceedingAcademicpeer-review


Behavior change is a topic that is of great interest to many people. People can use apps to exercise more, eat healthier, or learn a new skill, but and digital interventions and games are also used by policy makers and companies to create a safe environment for the general public or to increase sales. Given this interest in behavior change, it is not surprising that this topic has seen a lot of interest from the scientific community. This has resulted in a wide range of theories and techniques to bring about behavior change. However, maintaining behavior change is rarely addressed, and as a result poorly understood. In this paper, we take a first step in the design of digital interventions for long-term behavior change by placing a range of behavior change techniques on a long-term behavior change timeline.
Original languageEnglish
Title of host publicationGames and learning alliance
Subtitle of host publication7th International Conference, GALA 2018, Palermo, Italy, December 5–7, 2018, Proceedings
Number of pages11
Publication statusPublished - 2019
EventGames and Learning Alliance Conference -
Duration: 5 Dec 20187 Dec 2018

Publication series

NameLecture Notes in Computer Science
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


ConferenceGames and Learning Alliance Conference


  • behavior change
  • long-term effects
  • behavior change techniques

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    de Weerd, H., & Degens, N. (2019). Putting the long-term into behavior change. In Games and learning alliance: 7th International Conference, GALA 2018, Palermo, Italy, December 5–7, 2018, Proceedings (pp. 71-81). (Lecture Notes in Computer Science; Vol. 11385). https://doi.org/10.1007/978-3-030-11548-7_7