Processes and models for serious game design and development

Eelco Braad, Gregor Žavcer, Alyea Sandovar

    Research output: Chapter in Book/Report/Conference proceedingContribution to conference proceedingAcademicpeer-review

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    Abstract

    © Springer International Publishing AG 2016. A serious game needs to combine a number of different aspects to help the end user in reaching the desired effects. This requires incorporating a broad range of different aspects in the design, stemming from a broad range of different fields of expertise. For designers, developers, researchers, and other stakeholders it is not straightforward how to organize the design and development process, to make sure that these aspects are properly addressed. In this chapter we will discuss a number of ways of organizing the design and development process and various models that support specific design decisions during this process, concluding with a discussion of design patterns for serious games.
    Original languageEnglish
    Title of host publicationLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    EditorsRalf Dörner, Stefan Göbel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig
    PublisherSpringer
    Pages92-118
    Number of pages27
    ISBN (Electronic)978-3-319-46152-6
    ISBN (Print)978-3-319-46151-9
    DOIs
    Publication statusPublished - Oct 2016
    EventDagstuhl Seminar "Entertainment Computing and Serious Games" - Schloss Dagstuhl - Leibniz-Zentrum für Informatik, Wadern, Germany
    Duration: 5 Jul 201510 Jul 2015
    http://www.dagstuhl.de/de/programm/kalender/evhp/?semnr=15283

    Publication series

    SeriesLecture Notes in Computer Science
    Volume9970
    ISSN0302-9743

    Seminar

    SeminarDagstuhl Seminar "Entertainment Computing and Serious Games"
    Abbreviated titleDagstuhl Seminar 15283
    Country/TerritoryGermany
    CityWadern
    Period5/07/1510/07/15
    Internet address

    Keywords

    • computer games
    • serious game design
    • game development process

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