Abstract
With the increased adoption of real-time objective measurements of player experience, advances have been made in characterising the dynamically changing aspects of the player experience during gameplay itself. A direct coupling to player action, however, is not without challenges. Many physiological responses, for instance, have an inherent delay, and often take some time to return to a baseline, providing challenges of interpretation when analysing rapidly changing gameplay on a micro level of interaction. The development of event-related, or phasic, measurements directly coupled to player actions provides additional insights, for instance through player modelling, but also through the use of behavioural characteristics of the human computer interaction itself. In this study, we focused on the latter, and measured keyboard pressure in a number of different, fast-paced action games. In this particular case, we related specific functional game actions (keyboard presses) to experiential player behaviour. We found keyboard pressure to be higher for avoidance as compared to approach-oriented actions. Additionally, the difference between avoidance and approach keyboard pressure related to levels of arousal. The findings illustrate the application potential of qualifying players’ functional actions at play (navigating in a game) and interpret player experience related to these actions through players’ real world behavioural characteristics like interface pressure.
Original language | English |
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Title of host publication | DiGRA '14 - Proceedings of the DIGRA 2014 International Conference |
Publisher | Digital Games Research Association (DiGRA) |
Number of pages | 10 |
Volume | 8 |
ISBN (Electronic) | 2342-9666 |
Publication status | Published - Aug 2014 |
Event | 8th International Digital Games Research Association (DiGRA) Conference 2014: "<Active Noun> the <Verb> of game <Plural Noun>" - Snowbird, Salt Lake City, United States Duration: 3 Aug 2014 → 6 Aug 2014 Conference number: 8th http://www.digra.org/conference/past-conferences/ |
Conference
Conference | 8th International Digital Games Research Association (DiGRA) Conference 2014 |
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Abbreviated title | DiGRA 2014 |
Country/Territory | United States |
City | Salt Lake City |
Period | 3/08/14 → 6/08/14 |
Internet address |
Keywords
- games
- keyboard pressure
- approach
- avoidance
- interface pressure
- approach/avoidance behaviour
- player experience