New directions in cognitive educational game design

Ivo Bril, Nick Degens, Eelco Braad

    Research output: Chapter in Book/Report/Conference proceedingContribution to conference proceedingAcademicpeer-review

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    Abstract

    What makes an educational game good? This paper describes three research directions that could provide insight in the underlying principles of effective educational games. These aspects are 1) The importance of distinguishing between types of to-be-learned knowledge, 2) the need to understand the relationship between game mechanics and learning goals, and 3) using research on intelligent tutoring systems to create more personalized learning experiences. Central in these directions is the concept of cognition and how it impacts the educational effectiveness of an educational game. This paper will give a short introduction on cognition and discuss why the research directions require further research.
    Original languageEnglish
    Title of host publicationWorkshop, short paper and poster proceedings from the Second Immersive Learning Research Network Conference
    EditorsColin Allison, Leonel Morgado, Johanna Pirker, Dennis Beck, Jonathon Richter, Christian Gütl
    Place of PublicationGraz
    PublisherVerlag der Technischen Universität Graz
    Pages106-117
    ISBN (Electronic)978-3-85125-472-3
    ISBN (Print)9783851254723
    DOIs
    Publication statusPublished - 2016
    Event2nd Immersive Learning Research Network Conference 2016 - University of California, Santa Barbara, United States
    Duration: 27 Jun 20161 Jul 2016
    Conference number: 2nd
    https://immersivelrn.org/ilrn2016/

    Conference

    Conference2nd Immersive Learning Research Network Conference 2016
    Abbreviated titleiLRN 2016
    Country/TerritoryUnited States
    CitySanta Barbara
    Period27/06/161/07/16
    Internet address

    Keywords

    • cognition
    • education
    • serious games
    • game design

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