Abstract
What makes an educational game good? This paper describes three research directions that could provide insight in the underlying principles of effective educational games. These aspects are 1) The importance of distinguishing between types of to-be-learned knowledge, 2) the need to understand the relationship between game mechanics and learning goals, and 3) using research on intelligent tutoring systems to create more personalized learning experiences. Central in these directions is the concept of cognition and how it impacts the educational effectiveness of an educational game. This paper will give a short introduction on cognition and discuss why the research directions require further research.
Original language | English |
---|---|
Title of host publication | Workshop, short paper and poster proceedings from the Second Immersive Learning Research Network Conference |
Editors | Colin Allison, Leonel Morgado, Johanna Pirker, Dennis Beck, Jonathon Richter, Christian Gütl |
Place of Publication | Graz |
Publisher | Verlag der Technischen Universität Graz |
Pages | 106-117 |
ISBN (Electronic) | 978-3-85125-472-3 |
ISBN (Print) | 9783851254723 |
DOIs | |
Publication status | Published - 2016 |
Event | 2nd Immersive Learning Research Network Conference 2016 - University of California, Santa Barbara, United States Duration: 27 Jun 2016 → 1 Jul 2016 Conference number: 2nd https://immersivelrn.org/ilrn2016/ |
Conference
Conference | 2nd Immersive Learning Research Network Conference 2016 |
---|---|
Abbreviated title | iLRN 2016 |
Country/Territory | United States |
City | Santa Barbara |
Period | 27/06/16 → 1/07/16 |
Internet address |
Keywords
- cognition
- education
- serious games
- game design