New directions in cognitive educational game design

Research output: Chapter in Book/Report/Conference proceedingContribution to conference proceedingAcademicpeer-review

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Abstract

What makes an educational game good? This paper describes three research directions that could provide insight in the underlying principles of effective educational games. These aspects are 1) The importance of distinguishing between types of to-be-learned knowledge, 2) the need to understand the relationship between game mechanics and learning goals, and 3) using research on intelligent tutoring systems to create more personalized learning experiences. Central in these directions is the concept of cognition and how it impacts the educational effectiveness of an educational game. This paper will give a short introduction on cognition and discuss why the research directions require further research.
Original languageEnglish
Title of host publicationWorkshop, short paper and poster proceedings from the Second Immersive Learning Research Network Conference
EditorsColin Allison, Leonel Morgado, Johanna Pirker, Dennis Beck, Jonathon Richter, Christian Gütl
Place of PublicationGraz
PublisherVerlag der Technischen Universität Graz
Pages106-117
ISBN (Electronic)978-3-85125-472-3
ISBN (Print)9783851254723
DOIs
Publication statusPublished - 2016
Event2nd Immersive Learning Research Network Conference 2016 - University of California, Santa Barbara, United States
Duration: 27 Jun 20161 Jul 2016
Conference number: 2nd
https://immersivelrn.org/ilrn2016/

Conference

Conference2nd Immersive Learning Research Network Conference 2016
Abbreviated titleiLRN 2016
CountryUnited States
CitySanta Barbara
Period27/06/161/07/16
Internet address

Keywords

  • cognition
  • education
  • serious games
  • game design

Cite this

Bril, I., Degens, N., & Braad, E. (2016). New directions in cognitive educational game design. In C. Allison, L. Morgado, J. Pirker, D. Beck, J. Richter, & C. Gütl (Eds.), Workshop, short paper and poster proceedings from the Second Immersive Learning Research Network Conference (pp. 106-117). Graz: Verlag der Technischen Universität Graz. https://doi.org/10.3217/978-3-85125-472-3
Bril, Ivo ; Degens, Nick ; Braad, Eelco. / New directions in cognitive educational game design. Workshop, short paper and poster proceedings from the Second Immersive Learning Research Network Conference. editor / Colin Allison ; Leonel Morgado ; Johanna Pirker ; Dennis Beck ; Jonathon Richter ; Christian Gütl. Graz : Verlag der Technischen Universität Graz, 2016. pp. 106-117
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Bril, I, Degens, N & Braad, E 2016, New directions in cognitive educational game design. in C Allison, L Morgado, J Pirker, D Beck, J Richter & C Gütl (eds), Workshop, short paper and poster proceedings from the Second Immersive Learning Research Network Conference. Verlag der Technischen Universität Graz, Graz, pp. 106-117, 2nd Immersive Learning Research Network Conference 2016, Santa Barbara, United States, 27/06/16. https://doi.org/10.3217/978-3-85125-472-3

New directions in cognitive educational game design. / Bril, Ivo; Degens, Nick; Braad, Eelco.

Workshop, short paper and poster proceedings from the Second Immersive Learning Research Network Conference. ed. / Colin Allison; Leonel Morgado; Johanna Pirker; Dennis Beck; Jonathon Richter; Christian Gütl. Graz : Verlag der Technischen Universität Graz, 2016. p. 106-117.

Research output: Chapter in Book/Report/Conference proceedingContribution to conference proceedingAcademicpeer-review

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Bril I, Degens N, Braad E. New directions in cognitive educational game design. In Allison C, Morgado L, Pirker J, Beck D, Richter J, Gütl C, editors, Workshop, short paper and poster proceedings from the Second Immersive Learning Research Network Conference. Graz: Verlag der Technischen Universität Graz. 2016. p. 106-117 https://doi.org/10.3217/978-3-85125-472-3