Learn-to-learn: game-based learning for metacognition

Research output: Contribution to conferencePaperAcademic

55 Downloads (Pure)

Abstract

If we want game-based learning to make learning enjoyable as well as effective and efficient, we need to increase learner's awareness of and ability in learning itself. At the heart of learning is metacognition: a learner's understanding of how knowledge is constructed through learning, and the repertoire of strategies, tactics, and monitoring processes that enact learning. The goal of this PhD research is to inform designers and researchers who want to support and improve metacognition of learners within game-based learning environments, by identifying, implementing, and evaluating generic design principles for metacognitive interventions.
Original languageEnglish
Publication statusPublished - 7 Aug 2018
EventFoundations of Digital Games - Malmö, Sweden
Duration: 7 Aug 201810 Aug 2018
http://fdg2018.org/

Conference

ConferenceFoundations of Digital Games
Abbreviated titleFDG
CountrySweden
CityMalmö
Period7/08/1810/08/18
Internet address

Keywords

  • education
  • games
  • metacognition

Cite this

Braad, E. (2018). Learn-to-learn: game-based learning for metacognition. Paper presented at Foundations of Digital Games, Malmö, Sweden.
Braad, Eelco. / Learn-to-learn: game-based learning for metacognition. Paper presented at Foundations of Digital Games, Malmö, Sweden.
@conference{8c1e21b2e4b348dc9e3e135855f76908,
title = "Learn-to-learn: game-based learning for metacognition",
abstract = "If we want game-based learning to make learning enjoyable as well as effective and efficient, we need to increase learner's awareness of and ability in learning itself. At the heart of learning is metacognition: a learner's understanding of how knowledge is constructed through learning, and the repertoire of strategies, tactics, and monitoring processes that enact learning. The goal of this PhD research is to inform designers and researchers who want to support and improve metacognition of learners within game-based learning environments, by identifying, implementing, and evaluating generic design principles for metacognitive interventions.",
keywords = "education, games, metacognition, onderwijs, games, metacognitie",
author = "Eelco Braad",
year = "2018",
month = "8",
day = "7",
language = "English",
note = "null ; Conference date: 07-08-2018 Through 10-08-2018",
url = "http://fdg2018.org/",

}

Braad, E 2018, 'Learn-to-learn: game-based learning for metacognition' Paper presented at, Malmö, Sweden, 7/08/18 - 10/08/18, .

Learn-to-learn: game-based learning for metacognition. / Braad, Eelco.

2018. Paper presented at Foundations of Digital Games, Malmö, Sweden.

Research output: Contribution to conferencePaperAcademic

TY - CONF

T1 - Learn-to-learn: game-based learning for metacognition

AU - Braad, Eelco

PY - 2018/8/7

Y1 - 2018/8/7

N2 - If we want game-based learning to make learning enjoyable as well as effective and efficient, we need to increase learner's awareness of and ability in learning itself. At the heart of learning is metacognition: a learner's understanding of how knowledge is constructed through learning, and the repertoire of strategies, tactics, and monitoring processes that enact learning. The goal of this PhD research is to inform designers and researchers who want to support and improve metacognition of learners within game-based learning environments, by identifying, implementing, and evaluating generic design principles for metacognitive interventions.

AB - If we want game-based learning to make learning enjoyable as well as effective and efficient, we need to increase learner's awareness of and ability in learning itself. At the heart of learning is metacognition: a learner's understanding of how knowledge is constructed through learning, and the repertoire of strategies, tactics, and monitoring processes that enact learning. The goal of this PhD research is to inform designers and researchers who want to support and improve metacognition of learners within game-based learning environments, by identifying, implementing, and evaluating generic design principles for metacognitive interventions.

KW - education

KW - games

KW - metacognition

KW - onderwijs

KW - games

KW - metacognitie

M3 - Paper

ER -

Braad E. Learn-to-learn: game-based learning for metacognition. 2018. Paper presented at Foundations of Digital Games, Malmö, Sweden.