Exergames, as one might infer from the name, are a combination of exercise and games. As such, they stimulate players to perform certain behaviours by providing them with engaging game mechanics (Whitehead, Johnston, Nixon, & Welch, 2010). While they can be used during physiotherapeutic rehabilitation sessions, they are particularly useful to increase therapy adherence at home (Song, Peng, & Lee, 2011). In this extended abstract, we explore an approach that addresses the first problem: how can we design a game that can be mapped on a wide range of therapeutic exercises?
|Title of host publication||DiGRA '15 - Proceedings of the 2015 DiGRA International Conference|
|Subtitle of host publication||Think Design Play|
|Publisher||Digital Games Research Association (DiGRA)|
|Number of pages||4|
|Publication status||Published - 2015|
|Event||5th International Digital Games Research Association (DiGRA) Conference 2011: “Think, Design, Play” - Utrecht School of the Arts, Hilversum, Netherlands|
Duration: 14 Sep 2011 → 17 Sep 2011
|Conference||5th International Digital Games Research Association (DiGRA) Conference 2011|
|Abbreviated title||DiGRA 2011|
|Period||14/09/11 → 17/09/11|
Braad, E., & Degens, N. (2015). Keep on moving: designing physiotherapeutic exergames for multiple devices and exercises. In DiGRA '15 - Proceedings of the 2015 DiGRA International Conference: Think Design Play Digital Games Research Association (DiGRA).