Interactive facility management, design and planning

Research output: Contribution to journalArticleAcademicpeer-review

Abstract

Societal developments show that future demands for visualization can be expected to grow. In many areas of organized human activities organizations may turn away from textual and numerical flatlands, and rely on the convenient and multidimensional digital worlds. Virtual worlds for facility management, design, and planning are no exception, it has an enormous potential to help organizations finding the right spaces that fit the human activities they perform. However, a major take-up of virtual worlds in this context allowing a comparison between present and future, is yet to come. Perhaps such applications, interweaving virtual and real worlds in order to design better facilities are at its beginning stages. One thing is clear: sophisticated applications may have remained absent until today, but it will come to us. Digital worlds start to normalize and the design of organizational spaces can benefit from that development. In this current article the effects of the proposed integration
of visualization with facilities were studied in a case study design. It was assessed whether the participants would actually change the design, without data on the organizational performance, and to what extent this affected staff satisfaction. This study however showed no design changes and no statistically significant changes in the affective responses ofparticipants between pre-test and post-test stages. However, in this current case the sample size may have been too small for generalization purposes. The connection of virtualworlds with organizational data, which were not applied in this current case but were in fact applied in our earlier studies, may be vital for the efficacy of interactive facility management, design, and planning. It is concluded that data on organizational performance serve as a linking pin between facility management and virtual worlds. Interaction can thus be improved by using organizational data as ‘subtitles’ which stimulate a more active use of the visualization.
Original languageEnglish
Pages (from-to)241-250
JournalInternational journal on interactive design and manufacturing
Volume6
Issue number4
DOIs
Publication statusPublished - 29 Mar 2012

Keywords

  • facility management
  • planning
  • participation
  • virtual worlds
  • visualization

Cite this

@article{e1e9c7a91d8647f98383e9b1c6b8f8af,
title = "Interactive facility management, design and planning",
abstract = "Societal developments show that future demands for visualization can be expected to grow. In many areas of organized human activities organizations may turn away from textual and numerical flatlands, and rely on the convenient and multidimensional digital worlds. Virtual worlds for facility management, design, and planning are no exception, it has an enormous potential to help organizations finding the right spaces that fit the human activities they perform. However, a major take-up of virtual worlds in this context allowing a comparison between present and future, is yet to come. Perhaps such applications, interweaving virtual and real worlds in order to design better facilities are at its beginning stages. One thing is clear: sophisticated applications may have remained absent until today, but it will come to us. Digital worlds start to normalize and the design of organizational spaces can benefit from that development. In this current article the effects of the proposed integrationof visualization with facilities were studied in a case study design. It was assessed whether the participants would actually change the design, without data on the organizational performance, and to what extent this affected staff satisfaction. This study however showed no design changes and no statistically significant changes in the affective responses ofparticipants between pre-test and post-test stages. However, in this current case the sample size may have been too small for generalization purposes. The connection of virtualworlds with organizational data, which were not applied in this current case but were in fact applied in our earlier studies, may be vital for the efficacy of interactive facility management, design, and planning. It is concluded that data on organizational performance serve as a linking pin between facility management and virtual worlds. Interaction can thus be improved by using organizational data as ‘subtitles’ which stimulate a more active use of the visualization.",
keywords = "facility management, planning, participation, virtual worlds, visualization, facility management, organisatie, deelname, virtuele wereld, visualisatie",
author = "Mobach, {Mark P.}",
year = "2012",
month = "3",
day = "29",
doi = "10.1007/s12008-012-0154-z",
language = "English",
volume = "6",
pages = "241--250",
journal = "International journal on interactive design and manufacturing",
issn = "1955-2505",
publisher = "Springer Paris",
number = "4",

}

Interactive facility management, design and planning. / Mobach, Mark P.

In: International journal on interactive design and manufacturing, Vol. 6, No. 4, 29.03.2012, p. 241-250.

Research output: Contribution to journalArticleAcademicpeer-review

TY - JOUR

T1 - Interactive facility management, design and planning

AU - Mobach, Mark P.

PY - 2012/3/29

Y1 - 2012/3/29

N2 - Societal developments show that future demands for visualization can be expected to grow. In many areas of organized human activities organizations may turn away from textual and numerical flatlands, and rely on the convenient and multidimensional digital worlds. Virtual worlds for facility management, design, and planning are no exception, it has an enormous potential to help organizations finding the right spaces that fit the human activities they perform. However, a major take-up of virtual worlds in this context allowing a comparison between present and future, is yet to come. Perhaps such applications, interweaving virtual and real worlds in order to design better facilities are at its beginning stages. One thing is clear: sophisticated applications may have remained absent until today, but it will come to us. Digital worlds start to normalize and the design of organizational spaces can benefit from that development. In this current article the effects of the proposed integrationof visualization with facilities were studied in a case study design. It was assessed whether the participants would actually change the design, without data on the organizational performance, and to what extent this affected staff satisfaction. This study however showed no design changes and no statistically significant changes in the affective responses ofparticipants between pre-test and post-test stages. However, in this current case the sample size may have been too small for generalization purposes. The connection of virtualworlds with organizational data, which were not applied in this current case but were in fact applied in our earlier studies, may be vital for the efficacy of interactive facility management, design, and planning. It is concluded that data on organizational performance serve as a linking pin between facility management and virtual worlds. Interaction can thus be improved by using organizational data as ‘subtitles’ which stimulate a more active use of the visualization.

AB - Societal developments show that future demands for visualization can be expected to grow. In many areas of organized human activities organizations may turn away from textual and numerical flatlands, and rely on the convenient and multidimensional digital worlds. Virtual worlds for facility management, design, and planning are no exception, it has an enormous potential to help organizations finding the right spaces that fit the human activities they perform. However, a major take-up of virtual worlds in this context allowing a comparison between present and future, is yet to come. Perhaps such applications, interweaving virtual and real worlds in order to design better facilities are at its beginning stages. One thing is clear: sophisticated applications may have remained absent until today, but it will come to us. Digital worlds start to normalize and the design of organizational spaces can benefit from that development. In this current article the effects of the proposed integrationof visualization with facilities were studied in a case study design. It was assessed whether the participants would actually change the design, without data on the organizational performance, and to what extent this affected staff satisfaction. This study however showed no design changes and no statistically significant changes in the affective responses ofparticipants between pre-test and post-test stages. However, in this current case the sample size may have been too small for generalization purposes. The connection of virtualworlds with organizational data, which were not applied in this current case but were in fact applied in our earlier studies, may be vital for the efficacy of interactive facility management, design, and planning. It is concluded that data on organizational performance serve as a linking pin between facility management and virtual worlds. Interaction can thus be improved by using organizational data as ‘subtitles’ which stimulate a more active use of the visualization.

KW - facility management

KW - planning

KW - participation

KW - virtual worlds

KW - visualization

KW - facility management

KW - organisatie

KW - deelname

KW - virtuele wereld

KW - visualisatie

U2 - 10.1007/s12008-012-0154-z

DO - 10.1007/s12008-012-0154-z

M3 - Article

VL - 6

SP - 241

EP - 250

JO - International journal on interactive design and manufacturing

JF - International journal on interactive design and manufacturing

SN - 1955-2505

IS - 4

ER -