@inbook{74527bf7036a47d990d4edb622d45da4,
title = "Games for learning",
abstract = "This chapter discusses educational aspects and possibilities of serious games. For researchers as well as game designers we describe key learning theories to ground their work in theoretical framework. We draw on recent metareviews to offer an exhaustive inventory of known learning and affective outcomes in serious games, and to discuss assessment methods valuable not only for research but also for efficient serious game design. The implementation and design of serious games are outlined in separated sections. Different individual characteristics that seem to be strongly affecting process of learning with serious games (learning style, gender and age) are discussed with emphasis on game development.",
keywords = "computer games, education, design, digital game-based learning, serious games, serious game design, learning theories , computerspellen, onderwijs, ontwerpen",
author = "Michaela Slussareff and Eelco Braad and Philip Wilkinson and Bj{\"o}rn Str{\aa}{\aa}t",
note = "Further reading and references",
year = "2016",
month = sep,
language = "English",
isbn = "978-3-319-46151-9",
series = "Lecture Notes in Computer Science",
publisher = "Springer",
pages = "189--211",
editor = "Ralf D{\"o}rner and Stefan G{\"o}bel and Michael Kickmeier-Rust and Maic Masuch and Katharina Zweig",
booktitle = "Entertainment computing and serious games ",
address = "United Kingdom",
}