Projects per year
Abstract
Previous research suggests that auditory training, tailored to the individual and delivered in an attentionally demanding but user-friendly format, could improve hearing for people with a Cochlear Implant (CI). Guided Audiomotor Exploration (GAME) is an innovative method of teaching piano based on current neuroscientific insights which makes it possible for hearing impaired individuals with a CI to learn to play without first learning to read music. In a recent Random Controlled Trial, GAME was shown to enhance speech comprehension,
indicating that transfer effects were taking place from the music to the language domain. Although GAME was designed for use in the regular teaching practice, the question arose to which degree teachers would be able to implement a method so different from those for which they were trained and if not, which measures should be taken to facilitate successful implementation. To answer this question a Participatory Educational Design Project was undertaken together with six piano teachers, a critical friend and eleven CI-users. Teachers used GAME to teach a CI-user for 18 weeks. They participated in online meetings and were invited to keep a logbook and to email feedback to the researchers. An interview was conducted with each teacher prior to and following the series of lessons. Both authors kept a research journal. Qualitative data were analysed with thematic analysis. Findings suggested that piano teachers would benefit by
having (1) extensive revision of the manual, (2) demonstration videos, (3) sample lesson plans, (4) workshops, (5) individual coaching and (6) online peer learning. Participating teachers found the combination of explanatory texts and demonstration videos particularly valuable considering the huge difference between GAME and traditional methods. Future research may explore implementation of GAME for pupils with normal hearing or dyslexia.
indicating that transfer effects were taking place from the music to the language domain. Although GAME was designed for use in the regular teaching practice, the question arose to which degree teachers would be able to implement a method so different from those for which they were trained and if not, which measures should be taken to facilitate successful implementation. To answer this question a Participatory Educational Design Project was undertaken together with six piano teachers, a critical friend and eleven CI-users. Teachers used GAME to teach a CI-user for 18 weeks. They participated in online meetings and were invited to keep a logbook and to email feedback to the researchers. An interview was conducted with each teacher prior to and following the series of lessons. Both authors kept a research journal. Qualitative data were analysed with thematic analysis. Findings suggested that piano teachers would benefit by
having (1) extensive revision of the manual, (2) demonstration videos, (3) sample lesson plans, (4) workshops, (5) individual coaching and (6) online peer learning. Participating teachers found the combination of explanatory texts and demonstration videos particularly valuable considering the huge difference between GAME and traditional methods. Future research may explore implementation of GAME for pupils with normal hearing or dyslexia.
| Translated title of the contribution | GAME, as music to the ears: A participatory action research project in educational design. |
|---|---|
| Original language | Dutch |
| Place of Publication | Groningen |
| Publisher | Hanzehogeschool Groningen, Prins Claus Conservatorium |
| Number of pages | 26 |
| Publication status | Published - 1 Sept 2024 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 03 Good Health and Well-being
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SDG 04 Quality Education
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SDG 10 Reduced Inequalities
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SDG 11 Sustainable Cities and Communities
Keywords
- audio-motor integration
- cochlear implant
- community of inquiry
- educational design research
- guided audiomotor exploration
- hearing rehabilitation
- innovative teaching method
- improvisation
- music participation
- piano methodology
Research Focus Areas Hanze University of Applied Sciences * (mandatory by Hanze)
- Art
Research Focus Areas Research Centre or Centre of Expertise * (mandatory by Hanze)
- Art & Wellbeing
- Art
- Healthy Ageing
- Art, Learning and Participation
Publinova themes
- Language, Culture and Arts
- Education and Teaching
- Recreation, Exercise and Sports
- People and Society
Fingerprint
Dive into the research topics of 'GAME, as music to the ears: A participatory action research project in educational design.'. Together they form a unique fingerprint.Projects
- 1 Finished
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GAME: GAME: Als muziek in de oren. Ontwikkeling van een innovatieve lesmethode voor en met pianodocenten
Meissner, H. (PI) & Harris, R. (PI)
1/10/22 → 15/05/25
Project: Research
Activities
- 2 Oral presentation
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RIME2025 : THE 14TH INTERNATIONAL CONFERENCE FOR RESEARCH IN MUSIC EDUCATION
Meissner, H. (Speaker) & Harris, R. (Speaker)
22 Apr 2025Activity: Talk or presentation › Oral presentation
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GAME: Developing Tools with Piano Teachers
Meissner, H. (Speaker) & Harris, R. (Speaker)
15 May 2024Activity: Talk or presentation › Oral presentation
Datasets
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GAME, as music to the ears
Meissner, H. (Creator) & Harris, R. (Creator), Hanze University of Applied Sciences, Groningen, 22 May 2025
DOI: 10.34894/NPUQH4, https://dataverse.nl/dataset.xhtml?persistentId=doi:10.34894/NPUQH4
Dataset
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