Exploring design decisions in interactive narrative games for behaviour change: a case study

Research output: Contribution to conferencePaperAcademic

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Translated title of the contributionOntwerpkeuzes verkennen in interactieve narratie spellen voor gedragsverandering: een casusstudie
Original languageEnglish
Number of pages10
Publication statusPublished - 2018
EventGames and Learning Alliance Conference -
Duration: 5 Dec 20187 Dec 2018

Conference

ConferenceGames and Learning Alliance Conference
Period5/12/187/12/18

Keywords

  • interactivity
  • behavioral change
  • awareness
  • health behaviour
  • health
  • games

Cite this

@conference{40f3b8c9200f43828ab33e4859fa96ea,
title = "Exploring design decisions in interactive narrative games for behaviour change: a case study",
keywords = "interactivity, behavioral change, awareness, health behaviour, health, games, gezondheidszorg, leefstijlen, spellen",
author = "Ivo Bril and Nick Degens and Jef Folkerts",
year = "2018",
language = "English",
note = "null ; Conference date: 05-12-2018 Through 07-12-2018",

}

Exploring design decisions in interactive narrative games for behaviour change: a case study. / Bril, Ivo; Degens, Nick; Folkerts, Jef.

2018. Paper presented at Games and Learning Alliance Conference, .

Research output: Contribution to conferencePaperAcademic

TY - CONF

T1 - Exploring design decisions in interactive narrative games for behaviour change: a case study

AU - Bril, Ivo

AU - Degens, Nick

AU - Folkerts, Jef

PY - 2018

Y1 - 2018

KW - interactivity

KW - behavioral change

KW - awareness

KW - health behaviour

KW - health

KW - games

KW - gezondheidszorg

KW - leefstijlen

KW - spellen

M3 - Paper

ER -

Bril I, Degens N, Folkerts J. Exploring design decisions in interactive narrative games for behaviour change: a case study. 2018. Paper presented at Games and Learning Alliance Conference, .