Ethical stewardship: designing serious games seriously

Alyea Sandovar, Eelco Braad, Heinrich Söbke, Alexander Streicher

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    Abstract

    In this chapter, we propose an ethical framework for serious game design, which we term the Ecosystem for Designing Games Ethically (EDGE).
    EDGE expands on Zagal’s categorization of ethical areas in game design by incorporating the different contexts of design and their use. In addition, we leverage these contexts to suggest four guidelines that support Ethical Stewardship in serious game design. We conclude by discussing a number of specific areas in
    which ethics plays a role in serious game design. These include games in (a) a
    military context, (b) the consideration of privacy issues, and (c) the evaluation of
    game design choices.
    Original languageEnglish
    Title of host publicationEntertainment computing and serious games
    EditorsRalf Dörner, Stefan Göbel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig
    PublisherSpringer
    Pages42-62
    ISBN (Electronic)978-3-319-46152-6
    ISBN (Print)978-3-319-46151-9
    DOIs
    Publication statusPublished - Sept 2016
    EventDagstuhl Seminar "Entertainment Computing and Serious Games" - Schloss Dagstuhl - Leibniz-Zentrum für Informatik, Wadern, Germany
    Duration: 5 Jul 201510 Jul 2015
    http://www.dagstuhl.de/de/programm/kalender/evhp/?semnr=15283

    Publication series

    SeriesLecture Notes in Computer Science
    Volume9970
    ISSN0302-9743

    Seminar

    SeminarDagstuhl Seminar "Entertainment Computing and Serious Games"
    Abbreviated titleDagstuhl Seminar 15283
    Country/TerritoryGermany
    CityWadern
    Period5/07/1510/07/15
    Internet address

    Keywords

    • serious game design
    • information ethics
    • ethical stewardship
    • military games
    • educational games
    • ethical intelligence
    • design politics
    • values in design
    • data privacy
    • video game design
    • values at play
    • game design values

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