Ethical stewardship: designing serious games seriously

Alyea Sandovar, Eelco Braad, Heinrich Söbke, Alexander Streicher

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Abstract

In this chapter, we propose an ethical framework for serious game design, which we term the Ecosystem for Designing Games Ethically (EDGE).
EDGE expands on Zagal’s categorization of ethical areas in game design by incorporating the different contexts of design and their use. In addition, we leverage these contexts to suggest four guidelines that support Ethical Stewardship in serious game design. We conclude by discussing a number of specific areas in
which ethics plays a role in serious game design. These include games in (a) a
military context, (b) the consideration of privacy issues, and (c) the evaluation of
game design choices.
Original languageEnglish
Title of host publicationEntertainment computing and serious games
EditorsRalf Dörner, Stefan Göbel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig
PublisherSpringer
Pages42-62
ISBN (Electronic)978-3-319-46152-6
ISBN (Print)978-3-319-46151-9
DOIs
Publication statusPublished - Sep 2016
EventDagstuhl Seminar "Entertainment Computing and Serious Games" - Schloss Dagstuhl - Leibniz-Zentrum für Informatik, Wadern, Germany
Duration: 5 Jul 201510 Jul 2015
http://www.dagstuhl.de/de/programm/kalender/evhp/?semnr=15283

Publication series

NameLecture notes in computer science
PublisherSpringer International Publishing
Volume9970
ISSN (Print)0302-9743

Seminar

SeminarDagstuhl Seminar "Entertainment Computing and Serious Games"
Abbreviated titleDagstuhl Seminar 15283
CountryGermany
CityWadern
Period5/07/1510/07/15
Internet address

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Keywords

  • serious game design
  • information ethics
  • ethical stewardship
  • military games
  • educational games
  • ethical intelligence
  • design politics
  • values in design
  • data privacy
  • video game design
  • values at play
  • game design values

Cite this

Sandovar, A., Braad, E., Söbke, H., & Streicher, A. (2016). Ethical stewardship: designing serious games seriously. In R. Dörner, S. Göbel, M. Kickmeier-Rust, M. Masuch, & K. Zweig (Eds.), Entertainment computing and serious games (pp. 42-62). (Lecture notes in computer science; Vol. 9970). Springer. https://doi.org/10.1007/978-3-319-46152-6_3