Abstract
In the last years we have observed a growing interest in the use of gamification approaches for climate change education. While most practices are related to digital gaming, there is a new trend which is still academically unexplored: escape rooms. The main objective of this paper is to serve as an initial exploratory study in this field by identifying and analysing climate change-related escape rooms. For that purpose we carried out a web search and a qualitative content analysis. A total of 17 initiatives are described and compared, unravelling their main audience, country of origin, topics, scenarios and objectives covered. The paper also highlights what escape rooms can offer to climate change education: experiential and immersive learning, problem solving and critical thinking skills, and a sense of collaboration and urgency.
| Original language | English |
|---|---|
| Pages (from-to) | 1193-1206 |
| Journal | Environmental Education Research |
| Volume | 26 |
| Issue number | 8 |
| DOIs | |
| Publication status | Published - 2 Aug 2020 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 07 Affordable and Clean Energy
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SDG 09 Industry, Innovation, and Infrastructure
Keywords
- energy transition
- climate change
- gamification
- games
- innovation
- escape rooms
- sustainable energy
Research Focus Areas Hanze University of Applied Sciences * (mandatory by Hanze)
- Energy
Publinova themes
- ICT and Media
- People and Society
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