Abstract
This books describes the content, goals and methods used in the course Research & Development/New Media Art Practices. ‘It opened up research terrains, and confronted me with art practices I had never even thought of’ said a university student when asked what she had gained from the course Research & Development/New Media Art Practices. In this master course, art students and university students collaborate on the formulation of research proposals containing artistic and scholarly components. Working together in the field of Art and New Media, on subjects such as wearables, mixed reality or mobile media, students become acquainted with each other’s practices, concepts and research methods. In this introduction, we will describe the content, goals and methods used in the course.
Original language | English |
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Publisher | Hanzehogeschool Groningen |
Number of pages | 27 |
Publication status | Published - 2014 |
Keywords
- popular culture
- sus
- innovation
- art
- technology
- energy
- design