Design Experiments in Game-Based Learning of Metacognition

Eelco Braad, Nick Degens, Wijnand IJsselsteijn, Wolmet Barendregt

Research output: Chapter in Book/Report/Conference proceedingContribution to conference proceedingAcademicpeer-review

43 Downloads (Pure)

Abstract

Learner metacognition is one of the most influential factors that positively affects learning. Previous work shows that game-based learning can contribute to supporting and developing metacognitive knowledge and skills of learners. While there are many specific examples of such games, it remains unclear how to effectively design game-based learning environments to achieve this in an effective way. In other words: there is sufficient case-specific evidence, but limited design knowledge derived from such cases. In this paper, we attempt to identify such intermediary design knowledge that resides between specific games and generalized theory. We present three design experiments where game-based
metacognitive training is evaluated in real-world educational settings. We collected insights regarding usefulness, motivation, usage, effort, and metacognition among participating students. From these experiments we identify what was learned in the form of design recommendations and, as such, contribute to collecting intermediary design knowledge for designing game-based metacognitive training.
Original languageEnglish
Title of host publicationProceedings of the 17th European Conference on Games Based Learning
PublisherAcademic Conferences and Publishing International Ltd.
Pages86-93
Number of pages8
Volume17
Publication statusPublished - 29 Sept 2023

Keywords

  • game-based learning
  • metacognition
  • design experiments
  • design research

Fingerprint

Dive into the research topics of 'Design Experiments in Game-Based Learning of Metacognition'. Together they form a unique fingerprint.

Cite this