Projects per year
Abstract
Learner metacognition is one of the most influential factors that positively affects learning. Previous work shows that game-based learning can contribute to supporting and developing metacognitive knowledge and skills of learners. While there are many specific examples of such games, it remains unclear how to effectively design game-based learning environments to achieve this in an effective way. In other words: there is sufficient case-specific evidence, but limited design knowledge derived from such cases. In this paper, we attempt to identify such intermediary design knowledge that resides between specific games and generalized theory. We present three design experiments where game-based
metacognitive training is evaluated in real-world educational settings. We collected insights regarding usefulness, motivation, usage, effort, and metacognition among participating students. From these experiments we identify what was learned in the form of design recommendations and, as such, contribute to collecting intermediary design knowledge for designing game-based metacognitive training.
metacognitive training is evaluated in real-world educational settings. We collected insights regarding usefulness, motivation, usage, effort, and metacognition among participating students. From these experiments we identify what was learned in the form of design recommendations and, as such, contribute to collecting intermediary design knowledge for designing game-based metacognitive training.
Original language | English |
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Title of host publication | Proceedings of the 17th European Conference on Games Based Learning |
Publisher | Academic Conferences and Publishing International Ltd. |
Pages | 86-93 |
Number of pages | 8 |
Volume | 17 |
Publication status | Published - 29 Sept 2023 |
Keywords
- game-based learning
- metacognition
- design experiments
- design research
Fingerprint
Dive into the research topics of 'Design Experiments in Game-Based Learning of Metacognition'. Together they form a unique fingerprint.Projects
- 1 Finished
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Designing Game-Based Learning for Training Metacognition
Braad, E. (PI)
1/09/18 → 1/03/24
Project: Research
Research output
- 1 PhD Research internal, graduation external
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Designing Game-Based Learning for Training Metacognition
Braad, E., 1 Mar 2024, Technische Universiteit Eindhoven. 320 p.Research output: Ph.D. Thesis › PhD Research internal, graduation external
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