TY - CHAP
T1 - Creating a world for socio-cultural agents
AU - Degens, Nick
AU - Hofstede, Gert Jan
AU - Mc Breen, John
AU - Beulens, Adrie
AU - Mascarenas, Samuel
AU - Ferreira, Nuno
AU - Paiva, Ana
PY - 2014/1/1
Y1 - 2014/1/1
N2 - Creating agents that are capable of emulating similar socio-cultural dynamics to those found in human interaction remains as one of the hardest challenges of artificial intelligence. This problem becomes particularly important when considering embodied agents that are meant to interact with humans in a believable and empathic manner. In this article, we introduce a conceptual model for socio-cultural agents, and, based on this model, we present a set of requirements for these agents to be capable of showing appropriate socio-cultural behaviour. Our model differentiates between three levels of instantiation: the interaction level, consisting of elements that may change depending on the people involved, the group level, consisting of elements that may change depending on the group affiliation of the people involved, and the society level, consisting of elements that may change depending on the cultural background of those involved. As such, we are able to have culture alter agents’ social relationships rather than directly determining actions, allowing for virtual agents to act more appropriately in any social or cultural context.
AB - Creating agents that are capable of emulating similar socio-cultural dynamics to those found in human interaction remains as one of the hardest challenges of artificial intelligence. This problem becomes particularly important when considering embodied agents that are meant to interact with humans in a believable and empathic manner. In this article, we introduce a conceptual model for socio-cultural agents, and, based on this model, we present a set of requirements for these agents to be capable of showing appropriate socio-cultural behaviour. Our model differentiates between three levels of instantiation: the interaction level, consisting of elements that may change depending on the people involved, the group level, consisting of elements that may change depending on the group affiliation of the people involved, and the society level, consisting of elements that may change depending on the cultural background of those involved. As such, we are able to have culture alter agents’ social relationships rather than directly determining actions, allowing for virtual agents to act more appropriately in any social or cultural context.
KW - artificial intelligence
KW - kunstmatige intelligentie
UR - http://www.mendeley.com/research/creating-world-sociocultural-agents
U2 - 10.1007/978-3-319-12973-0_2
DO - 10.1007/978-3-319-12973-0_2
M3 - Chapter
SN - 9783319129723
T3 - Lecture Notes in Computer Science
SP - 27
EP - 43
BT - Emotion modeling
A2 - Bosse, Tibor
A2 - Broekens, Joost
A2 - Dias, João
A2 - van der Zwaan, Janneke
PB - Springer International Publishing
ER -