Creating a World for Socio-Cultural Agents

Nick Degens, Gert Jan Hofstede, John Mc Breen, Adrie Beulens, Samuel Mascarenas, Nuno Ferreira, Ana Paiva

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

Abstract

Creating agents that are capable of emulating similar socio-cultural dynamics to those found in human interaction remains as one of the hardest challenges of artificial intelligence. This problem becomes particularly important when considering embodied agents that are meant to interact with humans in a believable and empathic manner. In this article, we introduce a conceptual model for socio-cultural agents, and, based on this model, we present a set of requirements for these agents to be capable of showing appropriate socio-cultural behaviour. Our model differentiates between three levels of instantiation: the interaction level, consisting of elements that may change depending on the people involved, the group level, consisting of elements that may change depending on the group affiliation of the people involved, and the society level, consisting of elements that may change depending on the cultural background of those involved. As such, we are able to have culture alter agents’ social relationships rather than directly determining actions, allowing for virtual agents to act more appropriately in any social or cultural context.
Original languageEnglish
Title of host publicationEmotion modelling
Subtitle of host publicationTowards Pragmatic Computational Models of Affective Processes
EditorsTibor Bosse, Joost Broekens, João Dias, Janneke van der Zwaan
PublisherSpringer International Publishing Switzerland
Pages27-43
ISBN (Electronic)9783319129730
ISBN (Print)9783319129723
DOIs
Publication statusPublished - 12 Nov 2014

Publication series

NameLecture Notes in Computer Science
PublisherSpringer Verlag
Volume8750
ISSN (Print)0302-9743

Cite this

Degens, N., Hofstede, G. J., Mc Breen, J., Beulens, A., Mascarenas, S., Ferreira, N., & Paiva, A. (2014). Creating a World for Socio-Cultural Agents. In T. Bosse, J. Broekens, J. Dias, & J. van der Zwaan (Eds.), Emotion modelling: Towards Pragmatic Computational Models of Affective Processes (pp. 27-43). (Lecture Notes in Computer Science ; Vol. 8750). Springer International Publishing Switzerland. https://doi.org/10.1007/978-3-319-12973-0_2
Degens, Nick ; Hofstede, Gert Jan ; Mc Breen, John ; Beulens, Adrie ; Mascarenas, Samuel ; Ferreira, Nuno ; Paiva, Ana. / Creating a World for Socio-Cultural Agents. Emotion modelling: Towards Pragmatic Computational Models of Affective Processes. editor / Tibor Bosse ; Joost Broekens ; João Dias ; Janneke van der Zwaan. Springer International Publishing Switzerland, 2014. pp. 27-43 (Lecture Notes in Computer Science ).
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Degens, N, Hofstede, GJ, Mc Breen, J, Beulens, A, Mascarenas, S, Ferreira, N & Paiva, A 2014, Creating a World for Socio-Cultural Agents. in T Bosse, J Broekens, J Dias & J van der Zwaan (eds), Emotion modelling: Towards Pragmatic Computational Models of Affective Processes. Lecture Notes in Computer Science , vol. 8750, Springer International Publishing Switzerland, pp. 27-43. https://doi.org/10.1007/978-3-319-12973-0_2

Creating a World for Socio-Cultural Agents. / Degens, Nick; Hofstede, Gert Jan; Mc Breen, John; Beulens, Adrie; Mascarenas, Samuel; Ferreira, Nuno; Paiva, Ana.

Emotion modelling: Towards Pragmatic Computational Models of Affective Processes. ed. / Tibor Bosse; Joost Broekens; João Dias; Janneke van der Zwaan. Springer International Publishing Switzerland, 2014. p. 27-43 (Lecture Notes in Computer Science ; Vol. 8750).

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

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AU - Hofstede, Gert Jan

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AU - Mascarenas, Samuel

AU - Ferreira, Nuno

AU - Paiva, Ana

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AB - Creating agents that are capable of emulating similar socio-cultural dynamics to those found in human interaction remains as one of the hardest challenges of artificial intelligence. This problem becomes particularly important when considering embodied agents that are meant to interact with humans in a believable and empathic manner. In this article, we introduce a conceptual model for socio-cultural agents, and, based on this model, we present a set of requirements for these agents to be capable of showing appropriate socio-cultural behaviour. Our model differentiates between three levels of instantiation: the interaction level, consisting of elements that may change depending on the people involved, the group level, consisting of elements that may change depending on the group affiliation of the people involved, and the society level, consisting of elements that may change depending on the cultural background of those involved. As such, we are able to have culture alter agents’ social relationships rather than directly determining actions, allowing for virtual agents to act more appropriately in any social or cultural context.

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Degens N, Hofstede GJ, Mc Breen J, Beulens A, Mascarenas S, Ferreira N et al. Creating a World for Socio-Cultural Agents. In Bosse T, Broekens J, Dias J, van der Zwaan J, editors, Emotion modelling: Towards Pragmatic Computational Models of Affective Processes. Springer International Publishing Switzerland. 2014. p. 27-43. (Lecture Notes in Computer Science ). https://doi.org/10.1007/978-3-319-12973-0_2