Co-designing the adaptive mypractice sim for undergraduate students

Bob Cruijsberg, Aletta Smits, Koen Van Turnhout

Research output: Chapter in Book/Report/Conference proceedingContribution to conference proceedingAcademicpeer-review

Abstract

To improve retention rate of factual knowledge for health students we set out to design a game which challenges students to continue testing themselves during their studies. Since we intend for them to play this game for at least two years, we had two major challenges to overcome. Firstly, how can students feel motivated to continue playing for two years on end, and secondly, how can enough content be generated for a two-year game play. The first challenge was solved by tapping into a core motivation of health students: many intend to start their own practice and for that, they want to be involved with other practitioners. We, therefore, proposed a sim-type game in which students cannot just practice on virtual patients but also on practitioners logged in as a patient. The second challenge was tackled by building a flexible framework for case collection, and including the production of those cases in the curricula of the involved programmes.
Original languageEnglish
Title of host publicationProceedings of the 14th International Conference on Game Based Learning, ECGBL 2020
Pages797-800
Number of pages4
Publication statusPublished - 2020
Externally publishedYes

Publication series

SeriesProceedings of the 14th International Conference on Game Based Learning, ECGBL 2020

Keywords

  • adaptive sim
  • content generation
  • continuous testing
  • health education game
  • sustained motivation

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