Attributing design decisions in the evaluation of game-based health interventions

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The use of games as interventions in the domain of health care is of-ten paired with evaluating the effects in randomized clinical trials. The iterative design and development process of games usually also involves an evaluation phase, aimed at identifying improvements for subsequent iterations. Since game design theory and theories from associated fields provide no unified framework for designing successful interventions, interpreting evaluation results and for-mulating improvements is complicated. This case study explores an approach of monitoring design decisions and corresponding theories throughout the design and development cycle, allowing evaluation results to be attributed to design decisions. Such an approach may allow the game design and development pro-cess to iterate the game more efficiently towards use in practice.

3rd European Conference on Gaming and Playful Interaction in Health Care.
Original languageEnglish
Title of host publicationGames for health
Subtitle of host publicationproceedings of the 3rd european conference on gaming and playful interaction in health care
EditorsBen Schouten, Stephen Fedtke, Tilde Bekker, Marlies Schijven, Alex Gekker
Place of PublicationWiesbaden
PublisherSpringer Vieweg
ISBN (Electronic)978-3-658-02897-8
ISBN (Print)978-3-658-02896-1
Publication statusPublished - 2013
Event3rd Games for Health Europe Conference 2013 - KPMG Building, Amsterdam, Netherlands
Duration: 28 Oct 201329 Oct 2013
Conference number: 3rd


Conference3rd Games for Health Europe Conference 2013
Abbreviated titleGFHEU 2013
Internet address


  • game development
  • game design
  • evaluation
  • validation
  • health intervention


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