Abstract
The use of games as interventions in the domain of health care is of-ten paired with evaluating the effects in randomized clinical trials. The iterative design and development process of games usually also involves an evaluation phase, aimed at identifying improvements for subsequent iterations. Since game design theory and theories from associated fields provide no unified framework for designing successful interventions, interpreting evaluation results and for-mulating improvements is complicated. This case study explores an approach of monitoring design decisions and corresponding theories throughout the design and development cycle, allowing evaluation results to be attributed to design decisions. Such an approach may allow the game design and development pro-cess to iterate the game more efficiently towards use in practice.
3rd European Conference on Gaming and Playful Interaction in Health Care.
3rd European Conference on Gaming and Playful Interaction in Health Care.
Original language | English |
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Title of host publication | Games for health |
Subtitle of host publication | proceedings of the 3rd european conference on gaming and playful interaction in health care |
Editors | Ben Schouten, Stephen Fedtke, Tilde Bekker, Marlies Schijven, Alex Gekker |
Place of Publication | Wiesbaden |
Publisher | Springer Vieweg |
Pages | 61-74 |
ISBN (Electronic) | 978-3-658-02897-8 |
ISBN (Print) | 978-3-658-02896-1 |
DOIs | |
Publication status | Published - 2013 |
Event | 3rd Games for Health Europe Conference 2013 - KPMG Building, Amsterdam, Netherlands Duration: 28 Oct 2013 → 29 Oct 2013 Conference number: 3rd http://www.gamesforhealtheurope.org/# |
Conference
Conference | 3rd Games for Health Europe Conference 2013 |
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Abbreviated title | GFHEU 2013 |
Country/Territory | Netherlands |
City | Amsterdam |
Period | 28/10/13 → 29/10/13 |
Internet address |
Keywords
- game development
- game design
- evaluation
- validation
- health intervention