An open source framework for educational applications using cozmo mobile robot

Victor Luis Pires Kusumota, Felipe Nascimento Martins, Rafael Vidal Aroca

Research output: Chapter in Book/Report/Conference proceedingContribution to conference proceedingAcademicpeer-review

Abstract

Cozmo is a real-life robot designed to interact with people playing games, making sounds, expressing emotions on a LCD screen and many other pre-programmable functions. We present the development and implementation of an educational platform for Cozmo mobile robot, with several features, including web server for user interface, computer vision, voice recognition, robot trajectory tracking control, among others. Functions for educational purposes were implemented, including mathematical operations, spelling, directions, and questions functions that gives more flexibility for the teachers to create their own scripts. In this system, a cloud voice recognition tool was implemented to improve the interactive system between Cozmo and the users. Also, a cloud computing vision system was used to perform object recognition using Cozmo's camera, to be applied on educational games. Other functions were created with the purpose of controlling the emotions and the motors of Cozmo to create more sophisticated scripts. To apply the functions on Cozmo robot, an interpreter algorithm was developed to translate the functions into Cozmo's programming language. To validate this work, the proposed framework was presented to several elementary school teachers (classes with students between 4 and 12). Students and teacher's impressions are reported in this text, and indicate that the proposed system can be a useful educational tool.
Original languageEnglish
Title of host publicationProceedings - 15th Latin American Robotics Symposium, 6th Brazilian Robotics Symposium and 9th Workshop on Robotics in Education, LARS/SBR/WRE 2018
PublisherIEEE Computer Society
Pages577-584
ISBN (Print)9781538677612
DOIs
Publication statusPublished - 24 Dec 2018

Publication series

SeriesProceedings - 15th Latin American Robotics Symposium, 6th Brazilian Robotics Symposium and 9th Workshop on Robotics in Education, LARS/SBR/WRE 2018

Keywords

  • computer vision
  • educational games
  • educational robots
  • web servers

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