TY - JOUR
T1 - A framework for climate change engagement through video games
AU - Ouariachi , Tania
AU - Olvera-Lobo, María Dolores
AU - Gutiérrez Pérez, José
AU - Maibach, Edward
PY - 2019
Y1 - 2019
N2 - Video games have the potential to educate and engage people—especially young people—in climate change and energy issues by facilitating the development of helpful thoughts, feelings, and actions. The objective of the present article is to propose a set of game attributes that could maximise the cognitive, emotional, and behavioural engagement of players, and lay the foundations for future work. We have used semi-structured interviews with experts to identify a set of game attributes and a group discussion with teenagers to validate them. By applying grounded theory in our analysis of the experts’ responses, we have developed a framework for climate change engagement through serious games. It consists of 15 key attributes that we have classified in three dimensions: cognitive, emotional, and behavioural. Literature review drawn on sources in social psychology, communication and education has contributed to further explain and justify the inclusion of each of the attributes.
AB - Video games have the potential to educate and engage people—especially young people—in climate change and energy issues by facilitating the development of helpful thoughts, feelings, and actions. The objective of the present article is to propose a set of game attributes that could maximise the cognitive, emotional, and behavioural engagement of players, and lay the foundations for future work. We have used semi-structured interviews with experts to identify a set of game attributes and a group discussion with teenagers to validate them. By applying grounded theory in our analysis of the experts’ responses, we have developed a framework for climate change engagement through serious games. It consists of 15 key attributes that we have classified in three dimensions: cognitive, emotional, and behavioural. Literature review drawn on sources in social psychology, communication and education has contributed to further explain and justify the inclusion of each of the attributes.
KW - games
KW - sustainability
KW - climate change
KW - design
KW - serious games
KW - videospellen
KW - klimaatverandering
UR - http://www.mendeley.com/research/framework-climate-change-engagement-through-video-games
U2 - 10.1080/13504622.2018.1545156
DO - 10.1080/13504622.2018.1545156
M3 - Article
SN - 1350-4622
VL - 25
SP - 701
EP - 716
JO - Environmental Education Research
JF - Environmental Education Research
IS - 5
ER -