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A comparative quality assessment between Spanish and American serious games on climate change

  • Tania Ouariachi
  • , Laura Galván-Pérez
  • , José Gutiérrez-Pérez
  • , María Dolores Olvera-Lobo

Research output: Contribution to journal › Article › Academic › peer-review

Abstract

What kind of serious games dealing with climate change are out there? Do these types of games share similar quality levels across borders? The purpose of this article is to carry out a comparative quality assessment of games produced in two different countries: United States and Spain. For this purpose, we develop and put into practice a tool to assess the quality of thirty games (fifteen US American and fifteen Spanish) based on the opinion of experts through the Delphi method. Criteria are categorized into identification, narrative, contents, gameplay, and didactics. The results show that these games share similarities but also differ from each other, which bring us to establish different quality scenarios for different countries. The total scores reveal a higher quality level of United States serious games on climate change.
Original languageEnglish
Pages (from-to)33-42
JournalThe journal of communication and media studies
Volume4
Issue number1
DOIs
Publication statusPublished - 1 Mar 2019

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 07 - Affordable and Clean Energy
    SDG 07 Affordable and Clean Energy
  2. SDG 09 - Industry, Innovation, and Infrastructure
    SDG 09 Industry, Innovation, and Infrastructure

Keywords

  • serious games
  • assessment
  • education
  • comparative studies
  • climate change
  • sustainability
  • spain
  • united states

Research Focus Areas Hanze University of Applied Sciences * (mandatory by Hanze)

  • Energy

Publinova themes

  • ICT and Media
  • People and Society

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