Activities per year
Project Details
Description
Every organisation needs to have organised Company Emergency Response (CER) staff. The training of CER must combine knowledge acquisition with knowledge application in performing physical procedures and demonstrating skills. However, current training does not secure well-prepared CER-staff in the long term.
Playful learning is that a more engaging type of training can be created which combines knowledge with skills training. But while social interactions can strongly and positively impact learning as well as motivation, this is not easily facilitated within digital learning environments
Two questions are particularly important for playful learning designers:
• How can playful learning make use of the combination of digital and non-digital working mechanisms to foster learning and motivation?
• How can trainees learn and play together if they are not always present at the same time in within the same learning environment?
The saying at IJsfontein is that individually you can progress, but only together you can persevere. The aim of this collaboration with Hanze University of Applied Sciences Groningen is to provide playful learning designers with concrete and reusable design guidelines for leveraging social processes in playful learning across the digital/non-digital boundary. As such, we seek to contribute to the practically-oriented design knowledge available to the creative industry through design research that is grounded in practice.
This type of design knowledge can only be fully developed when evaluated across different contexts of application. Therefore, we will form a consortium of partners from the creative industry to write a joint follow-up funding application
Playful learning is that a more engaging type of training can be created which combines knowledge with skills training. But while social interactions can strongly and positively impact learning as well as motivation, this is not easily facilitated within digital learning environments
Two questions are particularly important for playful learning designers:
• How can playful learning make use of the combination of digital and non-digital working mechanisms to foster learning and motivation?
• How can trainees learn and play together if they are not always present at the same time in within the same learning environment?
The saying at IJsfontein is that individually you can progress, but only together you can persevere. The aim of this collaboration with Hanze University of Applied Sciences Groningen is to provide playful learning designers with concrete and reusable design guidelines for leveraging social processes in playful learning across the digital/non-digital boundary. As such, we seek to contribute to the practically-oriented design knowledge available to the creative industry through design research that is grounded in practice.
This type of design knowledge can only be fully developed when evaluated across different contexts of application. Therefore, we will form a consortium of partners from the creative industry to write a joint follow-up funding application
Short title | Speler |
---|---|
Status | Finished |
Effective start/end date | 6/03/23 → 29/04/24 |
Collaborative partners
- Hanze University of Applied Sciences (lead)
- IJsfontein BV
- Universiteit Maastricht
- Erasmus Universiteit
- Vrije Universiteit van Amsterdam
- Hogeschool Inholland
- Radboud University
- Avans Hogeschool
- Open Universiteit Heerlen
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Socially and Playfully Engaged Learning with Games
Eelco Braad (Speaker) & Eugene Shenderov (Speaker)
28 Feb 2024Activity: Talk or presentation › Oral presentation
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Socially and Playfully Engaged Learning
Eelco Braad (Speaker) & Eugene Shenderov (Speaker)
23 May 2024Activity: Talk or presentation › Invited talk