Metacognition in Game-Based Learning

Project: Research

Project Details

Description

How do learners understand, monitor, and regulate their own learning? A question of metacognition. Improving metacognitive knowledge and skills contributes too learning effectiveness and effiency. The goal of this project is to study in what ways metacognitive training can be supported and facilitated within game-based learning.
StatusNot started

Research Output

MeCo: a digital card game to enhance metacognitive awareness

Braad, E., Degens, N. & IJsselsteijn, W., 2 Oct 2019. 9 p.

Research output: Contribution to conferencePaperAcademic

Open Access
File
  • 25 Downloads (Pure)

    Towards a Framework for Metacognition in Game-Based Learning

    Braad, E., Degens, N. & IJsselsteijn, W., 2 Oct 2019.

    Research output: Contribution to conferencePaperAcademic

    Open Access
    File
  • 60 Downloads (Pure)

    Learn-to-learn: game-based learning for metacognition

    Braad, E., 7 Aug 2018.

    Research output: Contribution to conferencePaperAcademic

    File
  • 132 Downloads (Pure)