Eelco Braad
20132020

Research activity per year

If you made any changes in Pure these will be visible here soon.
Filter
Chapter

Search results

  • 2016

    Ethical stewardship: designing serious games seriously

    Sandovar, A., Braad, E., Söbke, H. & Streicher, A., Sep 2016, Entertainment computing and serious games. Dörner, R., Göbel, S., Kickmeier-Rust, M., Masuch, M. & Zweig, K. (eds.). Springer, p. 42-62 (Lecture Notes in Computer Science, Vol. 9970).

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

    File
    371 Downloads (Pure)
  • Games for learning

    Slussareff, M., Braad, E., Wilkinson, P. & Strååt, B., Sep 2016, Entertainment computing and serious games  . Dörner, R., Göbel, S., Kickmeier-Rust, M., Masuch, M. & Zweig, K. (eds.). Springer, p. 189-211 (Lecture Notes in Computer Science, Vol. 9970).

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

    File
    395 Downloads (Pure)
  • Processes and models for serious game design and development

    Braad, E., Žavcer, G. & Sandovar, A., Oct 2016, Entertainment computing and serious games. Dörner, R., Göbel, S., Kickmeier-Rust, M., Masuch, M. & Zweig, K. (eds.). Springer, p. 92-118 (Lecture Notes in Computer Science, Vol. 9970).

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

    File
    675 Downloads (Pure)