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  • 2025

    Me:Learning: Fostering Self-Regulated Learning through Game-Based Metacognitive Support

    Braad, E., 25 Mar 2025, Anthology of the EU-FairPlay Project. Jansen, S. & Zhang, S. Z. (eds.). Chemnitz University Press, p. 23-28

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademic

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  • 2016

    Ethical stewardship: designing serious games seriously

    Sandovar, A., Braad, E., Söbke, H. & Streicher, A., Sept 2016, Entertainment computing and serious games. Dörner, R., Göbel, S., Kickmeier-Rust, M., Masuch, M. & Zweig, K. (eds.). Springer, p. 42-62 (Lecture Notes in Computer Science, Vol. 9970).

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

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  • Games for learning

    Slussareff, M., Braad, E., Wilkinson, P. & Strååt, B., Sept 2016, Entertainment computing and serious games  . Dörner, R., Göbel, S., Kickmeier-Rust, M., Masuch, M. & Zweig, K. (eds.). Springer, p. 189-211 (Lecture Notes in Computer Science, Vol. 9970).

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

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