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Applying formal design methods to serious game design: a case study

Bril, I. & Degens, N., 2016, p. 873-880.

Research output: Contribution to conferencePaperOther research output

Open Access
File
83 Downloads (Pure)

A three-dimensional model for educational game analysis & design

Degens, N., Bril, I. & Braad, E., 2015. 7 p.

Research output: Contribution to conferencePaperOther research output

Open Access
File
51 Downloads (Pure)

Exploring design decisions in interactive narrative games for behaviour change: a case study

Bril, I., Degens, N. & Folkerts, J., 2018. 10 p.

Research output: Contribution to conferencePaperAcademic

3 Downloads (Pure)

Learn-to-learn: game-based learning for metacognition

Braad, E., 7 Aug 2018.

Research output: Contribution to conferencePaperAcademic

File
127 Downloads (Pure)

MeCo: a digital card game to enhance metacognitive awareness

Braad, E., Degens, N. & IJsselsteijn, W., 2 Oct 2019. 9 p.

Research output: Contribution to conferencePaperAcademic

Open Access
File
24 Downloads (Pure)

The origin of mimicry: deception or merely coincidence?

Wiggers, B. & de Weerd, H., 8 Nov 2017, (Accepted/In press). 15 p.

Research output: Contribution to conferencePaperOther research output

Towards a Framework for Metacognition in Game-Based Learning

Braad, E., Degens, N. & IJsselsteijn, W., 2 Oct 2019.

Research output: Contribution to conferencePaperAcademic

Open Access
File
51 Downloads (Pure)