Research Output 2013 2019

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Paper
2019
3 Downloads (Pure)

MeCo: a digital card game to enhance metacognitive awareness

Braad, E., Degens, N. & IJsselsteijn, W., 2 Oct 2019, (Accepted/In press). 9 p.

Research output: Contribution to conferencePaperAcademic

Open Access
File
learning
learning situation
humor
mechanic
inhabitant
8 Downloads (Pure)

Towards a Framework for Metacognition in Game-Based Learning

Braad, E., Degens, N. & IJsselsteijn, W., 2 Oct 2019, (Accepted/In press).

Research output: Contribution to conferencePaperAcademic

Open Access
File
learning environment
learning
knowledge
2018
2 Downloads (Pure)

Exploring design decisions in interactive narrative games for behaviour change: a case study

Bril, I., Degens, N. & Folkerts, J., 2018. 10 p.

Research output: Contribution to conferencePaperAcademic

93 Downloads (Pure)

Learn-to-learn: game-based learning for metacognition

Braad, E., 7 Aug 2018.

Research output: Contribution to conferencePaperAcademic

File
learning
tactics
learning environment
monitoring
ability
2017

The origin of mimicry: deception or merely coincidence?

Wiggers, B. & de Weerd, H., 8 Nov 2017, (Accepted/In press). 15 p.

Research output: Contribution to conferencePaperOther research output

mimicry (behavior)
phenotype
Color
predation
predators
2016
63 Downloads (Pure)

Applying formal design methods to serious game design: a case study

Bril, I. & Degens, N., 2016, p. 873-880.

Research output: Contribution to conferencePaperOther research output

Open Access
File
mechanic
learning
taxonomy
learning environment
expert
2015
37 Downloads (Pure)

A three-dimensional model for educational game analysis & design

Degens, N., Bril, I. & Braad, E., 2015. 7 p.

Research output: Contribution to conferencePaperOther research output

Open Access
File
learning objective
mechanic
learning